“Extremely P2W — For the first couple of days, games were fun. Until climbing around Titanium I, you start to match up with HEAVILY p2w players, like tens of thousands of dollars invested players dominating the ladder, and casual 3v3…”
About this app
We are an exciting and fast-paced multiplayer basketball esports game. Play in 3x3 matches against your friends and players from around the world!
[Play with Friends] Invite your friends and show your awesome teamwork to the world by forming a team and play in 3v3 matches together!
[Worldwide Community] Play with millions of players worldwide! Challenge professional players from all over the world and make a name! Give what you've got to climb up the ladder and make it to the top! Be an admired superstar on the global leaderboard, and collect exclusive rewards every season!
[Multiple Characters] Collect multiple characters with different positions: Center, Power Forward, Small Forward, Point Guard, Shooting Guard. Find the characters that suit your playing style, hone your skills to outperform other players, and win MVP!…
Preview
Real screenshots from the store listing.
Independent evidence report
The evidence behind this assessment
This is where the page changes from an app-store listing into an evidence report: findings, important reviews, pricing and a dated history.
Which version this describes
When we ran this analysis, and what the store lists now.
This analysis describes version 1.9.1 of the app, analyzed 2026-10-05 . The app may have changed since.
The store currently lists version 1.9.1, updated 2026-09-30.
What we measured
Each line is a measurement published as a measurement, never a verdict.
Each line is a measurement, published as a measurement. Where we have not looked, the line says so rather than reading as a zero.
In the package we scanned
No package has been scanned for this app, so nothing is published about what it ships. That is an absence of evidence about the app, not a finding about it.
Graded bands · predicate set 1.4 · how these are measured
What the analysis found
App-specific findings, grouped by what each one rests on. How they are graded lives on its own page.
The catch list 1
Charges we publish at a strength we stand behind: measured from an artefact, agreed by independent sources, or reported by enough users to clear that charge's own published bar.
One source only — shown, not confirmed 2
A single kind of evidence. We publish these because withholding them would be the bigger distortion, and we do not treat any of them as a finding we stand behind.
Highlighted reviews
Representative public review excerpts shown as user reports, not Appworthy audit evidence.
“Review — good game but very pay to win and u can only play if you spend money pretty much”
“No Updates, Pay to Win — The game is inconsistent with updates, they’re constantly trying to pull money out of you anyway they can, and every new player is pretty much exactly like the position before with high attributes forcing to spend…”
Assessment & version history
App changes and Appworthy events in one timeline.
Store listing updated to version 1.9.1.
What this app sells
Useful store-disclosed pricing, kept below the app listing.
Prices and terms as disclosed by the store listing.