“I AM SUPER SURPRISED AND REALLY SATISFIED WITH THIS GAME AND THE EARNINGS YOU DO MAKE IT IS A LOT OF ADS AND YOU'RE ON A TIME SCHEDULE, MAKE IT LIKE 3 OR 4 MOVES IN. AND THEN IT GOES TO AN AD, BUT ONCE YOU GET THROUGH THE ADS. THEY DO PAY…”
About this app
Enter an endless monster hunt in Treasure Master! This arcade blade-thrower game tests your aim, timing, and nerves as you hurl knives at greedy monsters and towering bosses.
YOU THROW THE WEAPONS Forget wooden logs and static targets. In Treasure Master, you attack fierce enemies, fling knives, swords, darts, and spears straight into the monster until it surrenders all its treasures to you. Land clean hits, watch the creature react, and keep your streak alive.
AIM, TIME, SURVIVE Enemies spin and change rhythm, so every throw is a small decision. Wait too long and you’ll lose your chance; throw too early and you may miss. Keep a cool head, learn the patterns, and turn tight moments into perfect hits.
MONSTERS & BOSS BATTLES Each stage brings new opponents and tougher patterns. Survive the waves, then face a boss that demands true precision.…
Preview
Real screenshots from the store listing.
Independent evidence report
The evidence behind this assessment
This is where the page changes from an app-store listing into an evidence report: findings, important reviews, pricing and a dated history.
Which version this describes
When we ran this analysis, and what the store lists now.
This analysis describes version 1.13.0 of the app (the version number recorded inside the package we inspected), analyzed 2026-10-04 . The app may have changed since.
The store currently lists version 1.13.0, updated 2026-09-08.
What we measured
Each line is a measurement published as a measurement, never a verdict.
Each line is a measurement, published as a measurement. Where we have not looked, the line says so rather than reading as a zero.
In the package we scanned
From the package we downloaded and read — version 1.13.0, scanned 2026-09-25.
Graded bands · predicate set 1.4 · how these are measured
What the analysis found
App-specific findings, grouped by what each one rests on. How they are graded lives on its own page.
The catch list 2
Charges we publish at a strength we stand behind: measured from an artefact, agreed by independent sources, or reported by enough users to clear that charge's own published bar.
Positive evidence 2
Things this app does right, published at the same strengths as the catch list.
One source only — shown, not confirmed 1
A single kind of evidence. We publish these because withholding them would be the bigger distortion, and we do not treat any of them as a finding we stand behind.
Highlighted reviews
Representative public review excerpts shown as user reports, not Appworthy audit evidence.
“I really like the game.However I think that you should be given at least 2 chances to keep going.Right now you hit 1 sword 1 time and it makes you watch a video. And maybe add some boosters or something to use to kill it.I mean I do love…”
“there's so many ads! you lose a round? ad. you back out to the main screen? ad. go back to the game? you guessed it. ad. if you want something in the game? ad. it's an ad every few minutes, and no way to avoid them. I really wish there…”
Assessment & version history
App changes and Appworthy events in one timeline.
Store listing updated to version 1.13.0.
What this app sells
Useful store-disclosed pricing, kept below the app listing.
Google Play does not publish per-purchase prices.