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Angry Birds 2
Rovio Entertainment Oyj · Games

What’s the catch? Multiple ad networks bundled — measured, backed by SDKs in the app package.

Analyzed automatically from 6 independent signals that had to agree — not a hands-on test, and not human-reviewed.

3 on the catch list · analyzedConfidence: Medium6 signal sources3,113 reviews scannedNot human-reviewedas of 2026-10-06
 Which version this describes

App Store

This analysis describes version 26.6.1 of the app, analyzed 2026-10-06 . The app may have changed since.

The store currently lists version 26.6.1, updated 2026-09-24.

Google Play

This analysis describes version 26.6.1 of the app (the version number recorded inside the package we inspected), analyzed 2026-10-04 . The app may have changed since.

The store currently lists version 26.6.1, updated 2026-09-23.

What the analysis found

Each finding shows what agreed and how strongly. Automated analysis

The catch list 3

Charges we publish at a strength we stand behind: measured from an artefact, agreed by independent sources, or reported by enough users to clear that charge's own published bar.

Multiple ad networks bundled
Measuredfrom SDKs in the app packageartefact 94fb45c379a8…
The package embeds several distinct advertising or mediation SDKs — a stack built for ad volume, not for a single house ad.
What we saw: Bundles 16 distinct ad networks / mediation SDKs: Amazon Publisher Services, AppLovin MAX, BidMachine, Chartboost and 12 more
Reported by users: Aggressive ad load
Reported by 84 usersReported by users, not measured — nothing we can inspect could show this either wayview evidence
Advertising volume or placement that interrupts normal use: ads between every action, unskippable or forced full-screen ads.
What we saw: Raised by 84 distinct reviewers — 4.2% of the 2,001 reviews scanned on this store leg (App Store).
Reported by users: Pay to progress
Reported by 82 usersReported by users, not measured — nothing we can inspect could show this either wayview evidence
Advancement or competition is gated behind spending money rather than playing.
What we saw: Raised by 82 distinct reviewers — 4.1% of the 2,001 reviews scanned on this store leg (App Store).

Positive evidence 1

Things this app does right, published at the same strengths as the catch list.

Developer says data deletion can be requested
Measuredfrom the store listingview evidence
The developer's data-safety disclosure on the store states that users can request deletion of their data, or the app's own text offers a way to delete the account. This restates what the developer declares; it is not a test of whether deletion works. Apple publishes no equivalent disclosure, so on an Apple-only listing only the app's own text can support it.
What we saw: The developer's store data-safety disclosure states that data deletion can be requested; we have not seen a deletion control in the app's own text

One source only — shown, not confirmed 3

A single kind of evidence. We publish these because withholding them would be the bigger distortion, and we do not treat any of them as a finding we stand behind.

Reported by users: Progress pauses until you wait or pay
One source onlyShown, not confirmed — the only source is user reviews.view evidence
Use is rationed by an energy/hearts/lives meter that runs out and forces a wait or a purchase.
What we saw: Energy / timer gating: raised by 40 distinct reviewers (2.0% of 2001 reviews scanned)
Reported by users: Paywall blocks the basics
One source onlyShown, not confirmed — the only source is user reviews.view evidence
The core of the app — not extras — sits behind payment, or previously-free function moved behind a paywall.
What we saw: Paywall blocks the basics: raised by 5 distinct reviewers (0.2% of 2001 reviews scanned)
Reported by users: Upgrade prompts use guilt-trip wording
One source onlyShown, not confirmed — the only source is user reviews.view evidence
Declining an upgrade is written as a loss ('No thanks, I don't want to improve'), or users report being repeatedly pushed to subscribe during normal use.
What we saw: Constant upsell pressure: raised by 5 distinct reviewers (0.2% of 2001 reviews scanned)

What reviewers said

Verbatim excerpts from public store reviews, shown as corroborating user reports. They are not Appworthy audit evidence, and a quotation is not proof of the finding it sits under.

Aggressive ad load

Played for about an hour and I got a full screen advert trying to sell in game items for £99.99. This isn't a game, this is trying to extract as much money as possible out of people.

2★ · Google Play · 2026-10-04

Alot of fake 5* reviews. Very heavy money hungry driven game aimed on kids compared to Angry Birds 1 & 5 limited lives probably won't even keep some kids entertained for less than 3 min. From when I got into the game, I was immediately…

2★ · Google Play · 2026-10-04

Angry Birds 2 is about a below-average experience for a mobile game. The level design is thoroughly uninteresting and unchallenging - there's very few times you need to make precise shot + ability combination as most of the time you just…

2★ · Google Play · 2026-10-04

Pay to progress

can’t believe i’m saying this — pay to win bunch of random pop up stuff trying to get you to buy things by putting you in a stalemate of progression

1★ · App Store · 2026-10-01

Pay to win slop — This game used to be fun back when it was one of the OG games on the first few iPhones. Now it's become typical mobile game slop. You can get to about level 50 before the pay to win elements catch up to you and the game…

2★ · App Store · 2026-09-30

useless — pay to win

1★ · App Store · 2026-09-29

Progress pauses until you wait or pay

This is a cash grab app. pop ups after you finish each round trying to get you to buy lives and other in game items. yhen they try to get you to buy with oh you will lose if you don't continue here buy more cards. The very first pop up…

1★ · Google Play · 2026-10-05

Alot of fake 5* reviews. Very heavy money hungry driven game aimed on kids compared to Angry Birds 1 & 5 limited lives probably won't even keep some kids entertained for less than 3 min. From when I got into the game, I was immediately…

2★ · Google Play · 2026-10-04

Limited lives — Each time you lose a level, you lose a life. Lose 5 lives and you have to wait 20+ minutes for new lives. Immediately makes me lose interest and quit a game I would otherwise love. Definitely a design anti pattern these…

1★ · App Store · 2026-10-02

Paywall blocks the basics

I only play it because it’s addictive — Everything is locked behind a pay wall and I can’t level up because I need to pay to have more levels so I’m not even good enough to continue and the fact it Riggs the games and levels makes it…

2★ · App Store · 2026-09-20

useless — every time i lose i lose forever i have to pay to come back and every thing cost money and i have to balance EVERYTHING on my back and i have to feed my baby do i look married i do not recommend this game no hate to anybody and…

1★ · App Store · 2026-09-15

This game is ok but too many ads and everything costs money — It’s ok

3★ · App Store · 2026-09-13

Upgrade prompts use guilt-trip wording

This is a cash grab app. pop ups after you finish each round trying to get you to buy lives and other in game items. yhen they try to get you to buy with oh you will lose if you don't continue here buy more cards. The very first pop up…

1★ · Google Play · 2026-10-05

can’t believe i’m saying this — pay to win bunch of random pop up stuff trying to get you to buy things by putting you in a stalemate of progression

1★ · App Store · 2026-10-01

Pay to win slop — This game used to be fun back when it was one of the OG games on the first few iPhones. Now it's become typical mobile game slop. You can get to about level 50 before the pay to win elements catch up to you and the game…

2★ · App Store · 2026-09-30

What this app sells

Every purchase the store discloses. Store listing
 What this app sells
Google Play doesn’t publish per-purchase prices, so this list covers the other store only.

How the automated analysis works

Automated, corroborated, and never human-reviewed without a person.

This assessment is produced automatically. Six independent signals are read — user reviews, SDKs in the app package, the app's own on-screen text, the app manifest, the store listing and the store privacy disclosure — and each candidate finding is filed under the sources that support it.

No charge stands on one kind of evidence — with one published exception. A finding is either a measured fact that anyone can reproduce (an ad SDK is in the package; every subscription bills weekly; the privacy label omits a tracker we can see), or it is an interpretation — and an interpretation needs independent sources to agree before it reaches the catch list. The exception is a harm only users can see: a charge may publish from reviews alone, as “Reported by N users”, once enough reviewers raise it to clear that charge’s own published bar. That agreement rule is what replaced the human reviewer, not a model’s confidence.

There is no overall score, on purpose. A 0–99 number was published here until 2026-09-15. It was withdrawn because it discriminated too weakly to be the instrument — 44.7% of every pair of apps tied — and because a single number is a verdict where a count is an observation. What publishes instead is a row of measurements, each of which says what was counted and, where we could not look, says that instead.

Findings under One source only are real reports we do not stand behind as findings. They are shown because withholding them entirely would hide a genuine complaint, and labelled because publishing them as charges would be an accusation off a single source.

 Not yet human-reviewed

Several measurements above say “Not assessed” because no artefact we hold can answer them. A human review is what resolves those — and it can remove a favourable band as easily as add one.

Hands-on inspections are not yet open.

 How this page was produced
Analyzed 2026-10-06 Version analyzed: 26.6.1 (App Store), 26.6.1 (Google Play)6 independent signals3,113 reviews scannedConfidence: MediumNot human-reviewedVocabulary v1.13Methodology v1.3
Signals run: user reviews, SDKs in the app package, the app's own on-screen text, the app manifest, the store listing and the store privacy disclosure.