What’s the catch? Multiple ad networks bundled — measured, backed by SDKs in the app package.
Analyzed automatically from 6 independent signals that had to agree — not a hands-on test, and not human-reviewed.
App Store
This analysis describes version 26.6.1 of the app, analyzed 2026-10-06 . The app may have changed since.
The store currently lists version 26.6.1, updated 2026-09-24.
Google Play
This analysis describes version 26.6.1 of the app (the version number recorded inside the package we inspected), analyzed 2026-10-04 . The app may have changed since.
The store currently lists version 26.6.1, updated 2026-09-23.
What the analysis found
The catch list 3
Charges we publish at a strength we stand behind: measured from an artefact, agreed by independent sources, or reported by enough users to clear that charge's own published bar.
Positive evidence 1
Things this app does right, published at the same strengths as the catch list.
One source only — shown, not confirmed 3
A single kind of evidence. We publish these because withholding them would be the bigger distortion, and we do not treat any of them as a finding we stand behind.
What reviewers said
Verbatim excerpts from public store reviews, shown as corroborating user reports. They are not Appworthy audit evidence, and a quotation is not proof of the finding it sits under.
Aggressive ad load
Played for about an hour and I got a full screen advert trying to sell in game items for £99.99. This isn't a game, this is trying to extract as much money as possible out of people.
Alot of fake 5* reviews. Very heavy money hungry driven game aimed on kids compared to Angry Birds 1 & 5 limited lives probably won't even keep some kids entertained for less than 3 min. From when I got into the game, I was immediately…
Angry Birds 2 is about a below-average experience for a mobile game. The level design is thoroughly uninteresting and unchallenging - there's very few times you need to make precise shot + ability combination as most of the time you just…
Pay to progress
can’t believe i’m saying this — pay to win bunch of random pop up stuff trying to get you to buy things by putting you in a stalemate of progression
Pay to win slop — This game used to be fun back when it was one of the OG games on the first few iPhones. Now it's become typical mobile game slop. You can get to about level 50 before the pay to win elements catch up to you and the game…
useless — pay to win
Progress pauses until you wait or pay
This is a cash grab app. pop ups after you finish each round trying to get you to buy lives and other in game items. yhen they try to get you to buy with oh you will lose if you don't continue here buy more cards. The very first pop up…
Alot of fake 5* reviews. Very heavy money hungry driven game aimed on kids compared to Angry Birds 1 & 5 limited lives probably won't even keep some kids entertained for less than 3 min. From when I got into the game, I was immediately…
Limited lives — Each time you lose a level, you lose a life. Lose 5 lives and you have to wait 20+ minutes for new lives. Immediately makes me lose interest and quit a game I would otherwise love. Definitely a design anti pattern these…
Paywall blocks the basics
I only play it because it’s addictive — Everything is locked behind a pay wall and I can’t level up because I need to pay to have more levels so I’m not even good enough to continue and the fact it Riggs the games and levels makes it…
useless — every time i lose i lose forever i have to pay to come back and every thing cost money and i have to balance EVERYTHING on my back and i have to feed my baby do i look married i do not recommend this game no hate to anybody and…
This game is ok but too many ads and everything costs money — It’s ok
Upgrade prompts use guilt-trip wording
This is a cash grab app. pop ups after you finish each round trying to get you to buy lives and other in game items. yhen they try to get you to buy with oh you will lose if you don't continue here buy more cards. The very first pop up…
can’t believe i’m saying this — pay to win bunch of random pop up stuff trying to get you to buy things by putting you in a stalemate of progression
Pay to win slop — This game used to be fun back when it was one of the OG games on the first few iPhones. Now it's become typical mobile game slop. You can get to about level 50 before the pay to win elements catch up to you and the game…
What this app sells
How the automated analysis works
This assessment is produced automatically. Six independent signals are read — user reviews, SDKs in the app package, the app's own on-screen text, the app manifest, the store listing and the store privacy disclosure — and each candidate finding is filed under the sources that support it.
No charge stands on one kind of evidence — with one published exception. A finding is either a measured fact that anyone can reproduce (an ad SDK is in the package; every subscription bills weekly; the privacy label omits a tracker we can see), or it is an interpretation — and an interpretation needs independent sources to agree before it reaches the catch list. The exception is a harm only users can see: a charge may publish from reviews alone, as “Reported by N users”, once enough reviewers raise it to clear that charge’s own published bar. That agreement rule is what replaced the human reviewer, not a model’s confidence.
There is no overall score, on purpose. A 0–99 number was published here until 2026-09-15. It was withdrawn because it discriminated too weakly to be the instrument — 44.7% of every pair of apps tied — and because a single number is a verdict where a count is an observation. What publishes instead is a row of measurements, each of which says what was counted and, where we could not look, says that instead.
Findings under One source only are real reports we do not stand behind as findings. They are shown because withholding them entirely would hide a genuine complaint, and labelled because publishing them as charges would be an accusation off a single source.
Several measurements above say “Not assessed” because no artefact we hold can answer them. A human review is what resolves those — and it can remove a favourable band as easily as add one.
Hands-on inspections are not yet open.