What’s the catch? Aggressive ad load — reported by 308 users.
Analyzed automatically from 3 independent signals that had to agree — not a hands-on test, and not human-reviewed.
This analysis describes version 11.6.3 of the app, analyzed 2026-10-05 . The app may have changed since.
The store currently lists version 11.6.3, updated 2026-09-16.
What the analysis found
The catch list 1
Charges we publish at a strength we stand behind: measured from an artefact, agreed by independent sources, or reported by enough users to clear that charge's own published bar.
One source only — shown, not confirmed 2
A single kind of evidence. We publish these because withholding them would be the bigger distortion, and we do not treat any of them as a finding we stand behind.
What reviewers said
Verbatim excerpts from public store reviews, shown as corroborating user reports. They are not Appworthy audit evidence, and a quotation is not proof of the finding it sits under.
Aggressive ad load
Ads — Game used to be so much fun then it all went down hill. Still is fun but good God. I get an ad after every single fight. Not worth it. AT ALL.
Way to many ads — Come on why so many ads I can’t even play the game without a ad popping up on my screen
Way to many ads — I used to play this game and the adds were alright I redownloaded it and it’s everything you do the put an ad behind it
Pay to progress
Okay I guess — Game is pretty fun, I like all the characters and stuff but there’s so many ads every time I try to revive, or really do anything for that matter. Also some of the hitboxes are weird, I’ll throw in the perfect area to hit…
amazing — even though this game is old it still keeps up with todays game standards which is impressive. one complaint is that the game seems a bit more pay to win than it used to.. like with the new pass thing, the update is based around…
Way too many ads. — There are literally ads between picking your character, playing for less than a minute, collecting your rewards, and picking your character again for the next round. There are even video ads between in game ads! THERE…
How the automated analysis works
This assessment is produced automatically. Three independent signals are read — user reviews, the store listing and the store privacy disclosure — and each candidate finding is filed under the sources that support it.
No charge stands on one kind of evidence — with one published exception. A finding is either a measured fact that anyone can reproduce (an ad SDK is in the package; every subscription bills weekly; the privacy label omits a tracker we can see), or it is an interpretation — and an interpretation needs independent sources to agree before it reaches the catch list. The exception is a harm only users can see: a charge may publish from reviews alone, as “Reported by N users”, once enough reviewers raise it to clear that charge’s own published bar. That agreement rule is what replaced the human reviewer, not a model’s confidence.
There is no overall score, on purpose. A 0–99 number was published here until 2026-09-15. It was withdrawn because it discriminated too weakly to be the instrument — 44.7% of every pair of apps tied — and because a single number is a verdict where a count is an observation. What publishes instead is a row of measurements, each of which says what was counted and, where we could not look, says that instead.
Findings under One source only are real reports we do not stand behind as findings. They are shown because withholding them entirely would hide a genuine complaint, and labelled because publishing them as charges would be an accusation off a single source.
Several measurements above say “Not assessed” because no artefact we hold can answer them. A human review is what resolves those — and it can remove a favourable band as easily as add one.
Hands-on inspections are not yet open.