DiscoverBrowse CategoriesHow it worksMethodologyFor developers
Candy Crush Saga
King · Games

What’s the catch? Multiple ad networks bundled — measured, backed by SDKs in the app package.

Analyzed automatically from 6 independent signals that had to agree — not a hands-on test, and not human-reviewed.

1 on the catch list · analyzedConfidence: High6 signal sources3,659 reviews scannedNot human-reviewedas of 2026-10-06
 Which version this describes

App Store

This analysis describes version 1.337.3.1 of the app, analyzed 2026-10-06 . The app may have changed since.

The store currently lists version 1.337.3.1, updated 2026-09-28.

Google Play

This analysis describes version 1.337.0.2 of the app (the version number recorded inside the package we inspected), analyzed 2026-10-04 . The app may have changed since.

The store currently lists version 1.337.0.2, updated 2026-10-01.

What the analysis found

Each finding shows what agreed and how strongly. Automated analysis

The catch list 1

Charges we publish at a strength we stand behind: measured from an artefact, agreed by independent sources, or reported by enough users to clear that charge's own published bar.

Multiple ad networks bundled
Measuredfrom SDKs in the app packageartefact da259357d114…
The package embeds several distinct advertising or mediation SDKs — a stack built for ad volume, not for a single house ad.
What we saw: Bundles 16 distinct ad networks / mediation SDKs: Amazon Publisher Services, AppLovin MAX, BidMachine, Chartboost and 12 more

Positive evidence 1

Things this app does right, published at the same strengths as the catch list.

Developer says data deletion can be requested
Measuredfrom the store listingview evidence
The developer's data-safety disclosure on the store states that users can request deletion of their data, or the app's own text offers a way to delete the account. This restates what the developer declares; it is not a test of whether deletion works. Apple publishes no equivalent disclosure, so on an Apple-only listing only the app's own text can support it.
What we saw: The developer's store data-safety disclosure states that data deletion can be requested; we have not seen a deletion control in the app's own text

One source only — shown, not confirmed 5

A single kind of evidence. We publish these because withholding them would be the bigger distortion, and we do not treat any of them as a finding we stand behind.

Reported by users: Aggressive ad load
One source onlyShown, not confirmed — the only source is user reviews.view evidence
Advertising volume or placement that interrupts normal use: ads between every action, unskippable or forced full-screen ads.
What we saw: Aggressive ad load: raised by 24 distinct reviewers (1.8% of 1301 reviews scanned)
Reported by users: Progress pauses until you wait or pay
One source onlyShown, not confirmed — the only source is user reviews.view evidence
Use is rationed by an energy/hearts/lives meter that runs out and forces a wait or a purchase.
What we saw: Energy / timer gating: raised by 7 distinct reviewers (0.5% of 1301 reviews scanned)
Reported by users: Reports that the ads misrepresent the app
One source onlyShown, not confirmed — the only source is user reviews.view evidence
Reviewers repeatedly report that the app is not what its advertising showed. We never see the ad creative itself, so nothing we collect can corroborate or refute this — it is published as an attributed user report: what reviewers say, and how many of them said it.
What we saw: Misleading advertising: raised by 7 distinct reviewers (0.5% of 1301 reviews scanned)
Reported by users: Pay to progress
One source onlyShown, not confirmed — the only source is user reviews.view evidence
Advancement or competition is gated behind spending money rather than playing.
What we saw: Pay to progress: raised by 18 distinct reviewers (1.4% of 1301 reviews scanned)
Reported by users: Upgrade prompts use guilt-trip wording
One source onlyShown, not confirmed — the only source is user reviews.view evidence
Declining an upgrade is written as a loss ('No thanks, I don't want to improve'), or users report being repeatedly pushed to subscribe during normal use.
What we saw: Constant upsell pressure: raised by 5 distinct reviewers (0.4% of 1301 reviews scanned)

What reviewers said

Verbatim excerpts from public store reviews, shown as corroborating user reports. They are not Appworthy audit evidence, and a quotation is not proof of the finding it sits under.

Aggressive ad load

so I've been playing the game on and off for about 6 years. it was my first time purchasing some boosters and I now wish I didnt. I am no longer given boosters or ads to watch and I've replayed the same level 100 times to try and pass and…

1★ · Google Play · 2026-10-01

Boring — I don’t like it because there’s too many ads and I don’t like the avatars

1★ · App Store · 2026-10-03

More than 50% ads — Cool game. Well made. Maybe too well made. It’s definitely rigged in a way that makes you spend your winnings fast to save yourself. But then you can earn coin back by watching ads so you end up watching SOOO many ads…

1★ · App Store · 2026-10-01

Progress pauses until you wait or pay

Candy Crush Saga — 2/5 stars — Been playing this game for years, and it’s honestly disappointing to see what’s happened. It used to feel like there were real paths to winning — extra moves, clever combos, multiple ways to clear a board…

1★ · App Store · 2026-08-23

Level 5642 — What do you care. It is impossible to do this level without assistance. I have in previous levels paid for extra lives after playing for weeks realising the only way to complete is for extra lives. With only 16 moves on this…

1★ · App Store · 2026-05-25

Reports that the ads misrepresent the app

This game is fixed and a ripoff. I had 24 gold bars when I closed the game, and when I next opened it, I only had 2. Also after running out of moves with 4 jellies to break, the board set itself up so that 3 color bombs were stacked on…

1★ · Google Play · 2026-10-03

Scam Ads one after another — Why does this platform continue to run ads from the likes of Teachabags that very clearly falsely advertise day after day. A quick Google search shows that they use bait and switch tactics as one of my…

2★ · App Store · 2026-09-23

Not as described — False advertising as the game is nothing like what is shown on the preview!

1★ · App Store · 2026-07-26

Pay to progress

ok but pay to win

3★ · Google Play · 2026-10-01

Pay to win — I’ve noticed that the game only offers you extra moves when you don’t have gold to pay for them It’s a scam Was enjoying it but now I’m thinking of getting rid of it and move on to something not made by this company

1★ · App Store · 2026-09-29

Purchase oriented — To keep up with any events or races you have to pay for golf to keep going played for awhile now I’m never playing again, also made some purchases as well and with any boosters I have they don’t apply to that for some…

1★ · App Store · 2026-09-27

Upgrade prompts use guilt-trip wording

Way too many unskippable animations, side quests and way too many prompts to buy booster packs. Very annoying and takes some fun out of it.

3★ · Google Play · 2026-10-03

I used to love it — Great visuals and gameplay. However, it has become just another pay-to-win. Certain levels are absurdly hard to complete without any powerups or gold. Which eventually run out and you’re always prompted to buy more. So…

2★ · App Store · 2026-07-18

What this app sells

Every purchase the store discloses. Store listing
 What this app sells
Google Play doesn’t publish per-purchase prices, so this list covers the other store only.

How the automated analysis works

Automated, corroborated, and never human-reviewed without a person.

This assessment is produced automatically. Six independent signals are read — user reviews, SDKs in the app package, the app's own on-screen text, the app manifest, the store listing and the store privacy disclosure — and each candidate finding is filed under the sources that support it.

No charge stands on one kind of evidence — with one published exception. A finding is either a measured fact that anyone can reproduce (an ad SDK is in the package; every subscription bills weekly; the privacy label omits a tracker we can see), or it is an interpretation — and an interpretation needs independent sources to agree before it reaches the catch list. The exception is a harm only users can see: a charge may publish from reviews alone, as “Reported by N users”, once enough reviewers raise it to clear that charge’s own published bar. That agreement rule is what replaced the human reviewer, not a model’s confidence.

There is no overall score, on purpose. A 0–99 number was published here until 2026-09-15. It was withdrawn because it discriminated too weakly to be the instrument — 44.7% of every pair of apps tied — and because a single number is a verdict where a count is an observation. What publishes instead is a row of measurements, each of which says what was counted and, where we could not look, says that instead.

Findings under One source only are real reports we do not stand behind as findings. They are shown because withholding them entirely would hide a genuine complaint, and labelled because publishing them as charges would be an accusation off a single source.

 Not yet human-reviewed

Several measurements above say “Not assessed” because no artefact we hold can answer them. A human review is what resolves those — and it can remove a favourable band as easily as add one.

Hands-on inspections are not yet open.

 How this page was produced
Analyzed 2026-10-06 Version analyzed: 1.337.3.1 (App Store), 1.337.0.2 (Google Play)6 independent signals3,659 reviews scannedConfidence: HighNot human-reviewedVocabulary v1.13Methodology v1.3
Signals run: user reviews, SDKs in the app package, the app's own on-screen text, the app manifest, the store listing and the store privacy disclosure.