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Cell Survivor
Snap Brain Games · Lifestyle

Analyzed automatically. Assessed 2026-10-04 from 605 user reviews, the store listing and its privacy label. We have not scanned the app's package, so nothing on this page was read from inside the app itself.

Analyzed automaticallyConfidence: Medium3 signal sources605 reviews scannedNot human-reviewedas of 2026-10-04
 Which version this describes

This analysis describes version 2.20 of the app, analyzed 2026-10-04 . The app may have changed since.

The store currently lists version 2.21, updated 2026-09-24.

The app has been updated since this analysis. The findings on this page describe version 2.20, not the version now listed on the store.

Release notes for the newer versions, in the developer’s own words:

Version 2.21 · 2026-09-24

No release notes were provided for this version.

What the analysis found

Each finding shows what agreed and how strongly. Automated analysis

The catch list 1

Charges we publish at a strength we stand behind: measured from an artefact, agreed by independent sources, or reported by enough users to clear that charge's own published bar.

Reported by users: Aggressive ad load
Reported by 128 usersReported by users, not measured — nothing we can inspect could show this either wayview evidence
Advertising volume or placement that interrupts normal use: ads between every action, unskippable or forced full-screen ads.
What we saw: Raised by 128 distinct reviewers — 21.2% of the 605 reviews scanned on this store leg (Google Play).

Positive evidence 1

Things this app does right, published at the same strengths as the catch list.

Developer says data deletion can be requested
Measuredfrom the store listingview evidence
The developer's data-safety disclosure on the store states that users can request deletion of their data, or the app's own text offers a way to delete the account. This restates what the developer declares; it is not a test of whether deletion works. Apple publishes no equivalent disclosure, so on an Apple-only listing only the app's own text can support it.
What we saw: The developer's store data-safety disclosure states that data deletion can be requested; we have not seen a deletion control in the app's own text

One source only — shown, not confirmed 2

A single kind of evidence. We publish these because withholding them would be the bigger distortion, and we do not treat any of them as a finding we stand behind.

Reported by users: Pay to progress
One source onlyShown, not confirmed — the only source is user reviews.view evidence
Advancement or competition is gated behind spending money rather than playing.
What we saw: Pay to progress: raised by 20 distinct reviewers (3.3% of 605 reviews scanned)
Reported by users: Progress pauses until you wait or pay
One source onlyShown, not confirmed — the only source is user reviews.view evidence
Use is rationed by an energy/hearts/lives meter that runs out and forces a wait or a purchase.
What we saw: Energy / timer gating: raised by 5 distinct reviewers (0.8% of 605 reviews scanned)

What reviewers said

Verbatim excerpts from public store reviews, shown as corroborating user reports. They are not Appworthy audit evidence, and a quotation is not proof of the finding it sits under.

Aggressive ad load

NOT-SO-OPTIONAL ADS. Satisfying, but VERY STRESSFUL. It is designed so that you SWALLOW ADS like there's no tomorrow. The RNG sways in favor of advertising, and even worse, if the game detects that you don't watch their ads and manage to…

1★ · Google Play · 2026-08-26

Run don't walk FROM this game... unless you enjoy hundreds of ads per day. Such a crummy game design to have so many ads. Also, many bugs such as hits not registering and screen going black/game freezing. 2 stars instead of 1 only because…

1★ · Google Play · 2026-09-28

WAY TOO MANY ADS!!!!!!!!!!!!!!!!!!!¡!!!!!!!!!!!!!!!!!!!!!! fun concept, but you can't actually beat a round without watching an annoying amount of ads. even having a power level above the recommended doesn't help you clear the level…

1★ · Google Play · 2026-09-26

Pay to progress

The sheer volume of ads is absurd. before progression was locked behind a paywall, the game was fun enough to tolerate the ads. but now? absolutely not. and here is the dik punch. paying will not remove the ads. even pay to win players…

1★ · Google Play · 2026-09-29

Too hard to progress. It makes no sense trying to beat a single level for DAYS! Choosing perks? They won't change much. It's mostly luck or a p2w. It was like that from level one. After weeks I barely reached level 11. Real entertaining…

1★ · Google Play · 2026-09-26

ad riddled, pay to win. not worth playing. scummy business practices. sold an artifact then immediately nerfs that weapon for that artifact in the next patch. save yourself time and money and do not install.

1★ · Google Play · 2026-09-30

Progress pauses until you wait or pay

way too hard for no reason. Why am I not able to get past 50% of level 8 when I have over 4x the recommended power?? on easy mode?? There's no reason the game needs to be this difficult, easy mode isnt even close to easy. Recommended…

1★ · Google Play · 2026-08-17

if you only want to play for 10 minutes a day this is the game for you. you have to wait hours just to play a 5 minute round.

1★ · Google Play · 2026-08-30

Ad Farming Trash Gives you way underpowered items beginning in level one. Long unskippable ads. Not Interested button does nothing. Energy takes forever to regenerate so you want to revive when you inevitably die, but now you're stuck in…

1★ · Google Play · 2026-08-27

What this app sells

Every purchase the store discloses. Store listing
 What this app sells
Google Play doesn’t publish per-purchase prices, so this list covers the other store only.

How the automated analysis works

Automated, corroborated, and never human-reviewed without a person.

This assessment is produced automatically. Three independent signals are read — user reviews, the store listing and the store privacy disclosure — and each candidate finding is filed under the sources that support it.

No charge stands on one kind of evidence — with one published exception. A finding is either a measured fact that anyone can reproduce (an ad SDK is in the package; every subscription bills weekly; the privacy label omits a tracker we can see), or it is an interpretation — and an interpretation needs independent sources to agree before it reaches the catch list. The exception is a harm only users can see: a charge may publish from reviews alone, as “Reported by N users”, once enough reviewers raise it to clear that charge’s own published bar. That agreement rule is what replaced the human reviewer, not a model’s confidence.

There is no overall score, on purpose. A 0–99 number was published here until 2026-09-15. It was withdrawn because it discriminated too weakly to be the instrument — 44.7% of every pair of apps tied — and because a single number is a verdict where a count is an observation. What publishes instead is a row of measurements, each of which says what was counted and, where we could not look, says that instead.

Findings under One source only are real reports we do not stand behind as findings. They are shown because withholding them entirely would hide a genuine complaint, and labelled because publishing them as charges would be an accusation off a single source.

 Not yet human-reviewed

Several measurements above say “Not assessed” because no artefact we hold can answer them. A human review is what resolves those — and it can remove a favourable band as easily as add one.

Hands-on inspections are not yet open.

 How this page was produced
Analyzed 2026-10-04 Version analyzed: 2.203 independent signals605 reviews scannedConfidence: MediumNot human-reviewedVocabulary v1.13Methodology v1.3
Signals run: user reviews, the store listing and the store privacy disclosure. Not yet checked: SDKs in the app package, the app's own on-screen text and the app manifest.