Analyzed automatically. Assessed 2026-10-04 from 605 user reviews, the store listing and its privacy label. We have not scanned the app's package, so nothing on this page was read from inside the app itself.
This analysis describes version 2.20 of the app, analyzed 2026-10-04 . The app may have changed since.
The store currently lists version 2.21, updated 2026-09-24.
The app has been updated since this analysis. The findings on this page describe version 2.20, not the version now listed on the store.
Release notes for the newer versions, in the developer’s own words:
Version 2.21 · 2026-09-24
No release notes were provided for this version.
What the analysis found
The catch list 1
Charges we publish at a strength we stand behind: measured from an artefact, agreed by independent sources, or reported by enough users to clear that charge's own published bar.
Positive evidence 1
Things this app does right, published at the same strengths as the catch list.
One source only — shown, not confirmed 2
A single kind of evidence. We publish these because withholding them would be the bigger distortion, and we do not treat any of them as a finding we stand behind.
What reviewers said
Verbatim excerpts from public store reviews, shown as corroborating user reports. They are not Appworthy audit evidence, and a quotation is not proof of the finding it sits under.
Aggressive ad load
NOT-SO-OPTIONAL ADS. Satisfying, but VERY STRESSFUL. It is designed so that you SWALLOW ADS like there's no tomorrow. The RNG sways in favor of advertising, and even worse, if the game detects that you don't watch their ads and manage to…
Run don't walk FROM this game... unless you enjoy hundreds of ads per day. Such a crummy game design to have so many ads. Also, many bugs such as hits not registering and screen going black/game freezing. 2 stars instead of 1 only because…
WAY TOO MANY ADS!!!!!!!!!!!!!!!!!!!¡!!!!!!!!!!!!!!!!!!!!!! fun concept, but you can't actually beat a round without watching an annoying amount of ads. even having a power level above the recommended doesn't help you clear the level…
Pay to progress
The sheer volume of ads is absurd. before progression was locked behind a paywall, the game was fun enough to tolerate the ads. but now? absolutely not. and here is the dik punch. paying will not remove the ads. even pay to win players…
Too hard to progress. It makes no sense trying to beat a single level for DAYS! Choosing perks? They won't change much. It's mostly luck or a p2w. It was like that from level one. After weeks I barely reached level 11. Real entertaining…
ad riddled, pay to win. not worth playing. scummy business practices. sold an artifact then immediately nerfs that weapon for that artifact in the next patch. save yourself time and money and do not install.
Progress pauses until you wait or pay
way too hard for no reason. Why am I not able to get past 50% of level 8 when I have over 4x the recommended power?? on easy mode?? There's no reason the game needs to be this difficult, easy mode isnt even close to easy. Recommended…
if you only want to play for 10 minutes a day this is the game for you. you have to wait hours just to play a 5 minute round.
Ad Farming Trash Gives you way underpowered items beginning in level one. Long unskippable ads. Not Interested button does nothing. Energy takes forever to regenerate so you want to revive when you inevitably die, but now you're stuck in…
What this app sells
How the automated analysis works
This assessment is produced automatically. Three independent signals are read — user reviews, the store listing and the store privacy disclosure — and each candidate finding is filed under the sources that support it.
No charge stands on one kind of evidence — with one published exception. A finding is either a measured fact that anyone can reproduce (an ad SDK is in the package; every subscription bills weekly; the privacy label omits a tracker we can see), or it is an interpretation — and an interpretation needs independent sources to agree before it reaches the catch list. The exception is a harm only users can see: a charge may publish from reviews alone, as “Reported by N users”, once enough reviewers raise it to clear that charge’s own published bar. That agreement rule is what replaced the human reviewer, not a model’s confidence.
There is no overall score, on purpose. A 0–99 number was published here until 2026-09-15. It was withdrawn because it discriminated too weakly to be the instrument — 44.7% of every pair of apps tied — and because a single number is a verdict where a count is an observation. What publishes instead is a row of measurements, each of which says what was counted and, where we could not look, says that instead.
Findings under One source only are real reports we do not stand behind as findings. They are shown because withholding them entirely would hide a genuine complaint, and labelled because publishing them as charges would be an accusation off a single source.
Several measurements above say “Not assessed” because no artefact we hold can answer them. A human review is what resolves those — and it can remove a favourable band as easily as add one.
Hands-on inspections are not yet open.