Analyzed automatically. Assessed 2026-10-05 from 1,435 user reviews, the store listing and its privacy label. We have not scanned the app's package, so nothing on this page was read from inside the app itself.
App Store
This analysis describes version 3.5.2711 of the app, analyzed 2026-10-05 . The app may have changed since.
The store currently lists version 3.5.2711, updated 2026-09-29.
Google Play
This analysis describes version 3.5.2711 of the app, analyzed 2026-10-04 . The app may have changed since.
The store currently lists version 3.5.2714, updated 2026-10-02.
The app has been updated since this analysis. The findings on this page describe version 3.5.2711, not the version now listed on the store.
Release notes for the newer versions, in the developer’s own words:
Version 3.5.2714 · 2026-10-02
No release notes were provided for this version.
What the analysis found
Context 1
Measured and published because a reader would want to know — deliberately not a charge. The measurement alone does not show a harm.
Positive evidence 1
Things this app does right, published at the same strengths as the catch list.
One source only — shown, not confirmed 4
A single kind of evidence. We publish these because withholding them would be the bigger distortion, and we do not treat any of them as a finding we stand behind.
What reviewers said
Verbatim excerpts from public store reviews, shown as corroborating user reports. They are not Appworthy audit evidence, and a quotation is not proof of the finding it sits under.
Aggressive ad load
WAYYYY TO MANY ADS! and using them to better someone's experience is ridiculous! it's for y'all to make more money an draggg players through to many ads they can't enjoy even playing the game. bad experience for sure
too many ads
Too many ads — Too many ads which make the game not such enjoyable.
Progress pauses until you wait or pay
this game is just a cash grab. I've played this game throughout the summer from June to September. you can get a full 3 minutes of playing then it's either buy more energy or wait 1 day. do not play this game. it will be deleted after…
what is the obsession with in game pop ups and trying to get us to add friends and connect our Facebook after we already said no so many times it's sickening? it's constant bombardment and we can't just play the game. just to load the…
Great game. Really enjoying logging in daily. Only issue is too many popups soon as you run out of energy
Pay to progress
The game is really enjoyable, but like all the others it eventually becomes virtually impossible to progress without spending copious amounts of money. Unlike most games I play though, this games prices are actually outrageous.
Slow development without P2W — Game has honestly got to be the worst one yet from Fetch. It’s so paid to win and it takes way too long to get energy to roll. Just another P2W game, impossible to upgrade villages in a timely manner.
Not what it used to be — When I first started playing this game it was enjoyable and fun to login every day to pass time. After reaching level 300, it’s an entirely different game. It’s nearly impossible to beat the weekly events without…
Upgrade prompts use guilt-trip wording
Coin Master algorithm keeps pushing me to buy more spins. After highly rewarding phases, the game suddenly becomes much more restrictive instead of staying fun, which feels draining. At the same time, the prices for spins seem to…
Oof. Avoid this "game". — Every single action initiates an in-game pop up to purchase something. If you run out of energy, you will be greeted with seven... that's 7... SEVEN pop-ups asking you to buy packs for energy. Everything else…
Great game — I really like this game and how it has mini games inside one big game. I love the plot and all of the little details. However when you run out of energy after rolling a TON of pop ups come right after every single time. Not…
What this app sells
From the store listing. Billing terms are read from each purchase’s name — the stores don’t publish them — so treat them as a strong hint, not a disclosure.
Show 10 more purchases we couldn’t categorise
These are really on sale; we just can’t tell from the name whether they recur.
How the automated analysis works
This assessment is produced automatically. Three independent signals are read — user reviews, the store listing and the store privacy disclosure — and each candidate finding is filed under the sources that support it.
No charge stands on one kind of evidence — with one published exception. A finding is either a measured fact that anyone can reproduce (an ad SDK is in the package; every subscription bills weekly; the privacy label omits a tracker we can see), or it is an interpretation — and an interpretation needs independent sources to agree before it reaches the catch list. The exception is a harm only users can see: a charge may publish from reviews alone, as “Reported by N users”, once enough reviewers raise it to clear that charge’s own published bar. That agreement rule is what replaced the human reviewer, not a model’s confidence.
There is no overall score, on purpose. A 0–99 number was published here until 2026-09-15. It was withdrawn because it discriminated too weakly to be the instrument — 44.7% of every pair of apps tied — and because a single number is a verdict where a count is an observation. What publishes instead is a row of measurements, each of which says what was counted and, where we could not look, says that instead.
Findings under One source only are real reports we do not stand behind as findings. They are shown because withholding them entirely would hide a genuine complaint, and labelled because publishing them as charges would be an accusation off a single source.
Several measurements above say “Not assessed” because no artefact we hold can answer them. A human review is what resolves those — and it can remove a favourable band as easily as add one.
Hands-on inspections are not yet open.