Review signals only — 1 user-reported signal — from user reviews, not yet audited by Appworthy.
Reported by users
What reviewers said
Verbatim excerpts from public store reviews, shown as corroborating user reports. They are not Appworthy audit evidence, and a quotation is not proof of the finding it sits under.
Aggressive ad load
Ads literally infest this app, and you can't even pay to permanently remove them, just temporarily for 5 days. At 10 bucks a pop. Yeah no, you're games really not good enough to tolerate an ad after every other MOVE let alone at the end…
Good concept I like the game. There are definitely too many ads but I don't care because I just skip them by swiping up. My main gripe is the dice rolls don't seem to be randomly generated. I get the same sets of numbers WAY too…
TOO MANY ADS. So far l only see one way to get rid of ads and that is to pay almost 10.00 for a week of ad free. it's fun but way not worth the ads or the cost to be rid of them. You guys need to come up with a reasonable price for ad…
What this app sells
How a review signal works
A review signal is produced automatically from public app reviews by a classifier — never by a hands-on Appworthy test, and never by a human analyst. It exists so a real, not-yet-audited app can carry more than a blank “Not yet tested” listing, without ever being mistaken for an assessment.
A theme only appears above once at least 5 distinct reviews corroborate it — one angry review can never tag an app. These thresholds are published settings and may be tuned as coverage grows.
It carries no confirmed findings — reviews are one kind of evidence, and nothing here has been hands-on tested. The moment Appworthy publishes a full assessment of this app, it replaces this signal, permanently.
A human review replaces this review-derived signal with hands-on, recorded measurements.
Hands-on inspections are not yet open.