Analyzed automatically. Assessed 2026-10-04 from 952 user reviews, the store listing and its privacy label. We have not scanned the app's package, so nothing on this page was read from inside the app itself.
App Store
This analysis describes version 1.13.05 of the app, analyzed 2026-10-04 . The app may have changed since.
The store currently lists version 1.13.05, updated 2026-09-14.
Google Play
This analysis describes version 1.13.17 of the app, analyzed 2026-10-04 . The app may have changed since.
The store currently lists version 1.13.17, updated 2026-09-28.
What the analysis found
The catch list 1
Charges we publish at a strength we stand behind: measured from an artefact, agreed by independent sources, or reported by enough users to clear that charge's own published bar.
One source only — shown, not confirmed 3
A single kind of evidence. We publish these because withholding them would be the bigger distortion, and we do not treat any of them as a finding we stand behind.
What reviewers said
Verbatim excerpts from public store reviews, shown as corroborating user reports. They are not Appworthy audit evidence, and a quotation is not proof of the finding it sits under.
Aggressive ad load
Edit: (Im at level 146 and now it gets super glitchy. I thought it was just my device, but the timer works completely fine. itll glitch out to where you cant move any of the blocks then time just runs out.) It gets to a point where the…
it's a good game but i would really like there to be an option to turn the timers off, i downloaded it becayse i thought it looked fun, cute and relaxing, and none of the ads said anything about a timer. i find the game actually stresses…
the timer is way too short. it makes the game experience stressful and upsetting. the ads are frequent and often long. I also dont like that the ads force me to open Google play... Edit to add: my god. theres now an ad every single puzzle…
Progress pauses until you wait or pay
not sure why but app started randomly lagging and not responding to touch correctly. Not playable especially when this game is timed with limited lives.
meh. lots of ads with a game attached. game is fun, but the timer seems intentionally VERY short, so you use up lives faster and need to either purchase lives or extra time. time mechanic makes this not feel a casual game. puzzles are…
Amazing! but too much coins being spent — Hi! I love this game so much! But when I try to buy more lives or something it’s sooo much coins! It’s 900 coins and I think that’s a bit much. But I love this game so much!
Pay to progress
too many ads. this is a 'pay to win' game
Almost impossible to win without paying for extras. As others have said - so many ads regardless
Unplayable — All the levels are times and Everything costs money. No in game currency, just real money cash grab. You can’t progress past level 10 without paying.
What this app sells
From the store listing. Billing terms are read from each purchase’s name — the stores don’t publish them — so treat them as a strong hint, not a disclosure.
Show 4 more purchases we couldn’t categorise
These are really on sale; we just can’t tell from the name whether they recur.
How the automated analysis works
This assessment is produced automatically. Three independent signals are read — user reviews, the store listing and the store privacy disclosure — and each candidate finding is filed under the sources that support it.
No charge stands on one kind of evidence — with one published exception. A finding is either a measured fact that anyone can reproduce (an ad SDK is in the package; every subscription bills weekly; the privacy label omits a tracker we can see), or it is an interpretation — and an interpretation needs independent sources to agree before it reaches the catch list. The exception is a harm only users can see: a charge may publish from reviews alone, as “Reported by N users”, once enough reviewers raise it to clear that charge’s own published bar. That agreement rule is what replaced the human reviewer, not a model’s confidence.
There is no overall score, on purpose. A 0–99 number was published here until 2026-09-15. It was withdrawn because it discriminated too weakly to be the instrument — 44.7% of every pair of apps tied — and because a single number is a verdict where a count is an observation. What publishes instead is a row of measurements, each of which says what was counted and, where we could not look, says that instead.
Findings under One source only are real reports we do not stand behind as findings. They are shown because withholding them entirely would hide a genuine complaint, and labelled because publishing them as charges would be an accusation off a single source.
Several measurements above say “Not assessed” because no artefact we hold can answer them. A human review is what resolves those — and it can remove a favourable band as easily as add one.
Hands-on inspections are not yet open.