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Lion Studios Plus · Games

What’s the catch? Aggressive ad load — reported by 123 users.

Analyzed automatically from 3 independent signals that had to agree — not a hands-on test, and not human-reviewed.

1 on the catch list · analyzedConfidence: Low3 signal sources500 reviews scannedNot human-reviewedas of 2026-10-06
 Which version this describes

This analysis describes version 6.3.20 of the app, analyzed 2026-10-06 . The app may have changed since.

The store currently lists version 6.3.20, updated 2026-09-26.

What the analysis found

Each finding shows what agreed and how strongly. Automated analysis

The catch list 1

Charges we publish at a strength we stand behind: measured from an artefact, agreed by independent sources, or reported by enough users to clear that charge's own published bar.

Reported by users: Aggressive ad load
Reported by 123 usersReported by users, not measured — nothing we can inspect could show this either wayview evidence
Advertising volume or placement that interrupts normal use: ads between every action, unskippable or forced full-screen ads.
What we saw: Raised by 123 distinct reviewers — 24.6% of the 500 reviews scanned on this store leg (App Store).

One source only — shown, not confirmed 5

A single kind of evidence. We publish these because withholding them would be the bigger distortion, and we do not treat any of them as a finding we stand behind.

From the store listing: Loot boxes with no stated odds
One source onlyShown, not confirmed — the only source is the store listing.view evidence
The app sells randomised rewards — crates, chests, packs, pulls — and states no drop rates or odds anywhere in its own text, so what the money buys is unknowable before paying.
What we saw: The store lists 1 randomised-reward purchase ("Spin Wheel") and the app's own text states no drop rates or odds
From the store listing: Usable without an account
One source onlyShown, not confirmed — the only source is the store privacy disclosure.view evidence
The app's own screens offer a way past sign-up — guest access, skipping, or browsing before registering — rather than gating the product behind an account. The store's privacy disclosure is checked alongside it: that disclosure is self-reported, so it corroborates this credit rather than establishing it.
What we saw: The store privacy disclosure (12 entries) links no contact details or identifiers to the user — consistent with an app that does not require an account. Self-reported by the developer.
Reported by users: Progress pauses until you wait or pay
One source onlyShown, not confirmed — the only source is user reviews.view evidence
Use is rationed by an energy/hearts/lives meter that runs out and forces a wait or a purchase.
What we saw: Energy / timer gating: raised by 8 distinct reviewers (1.6% of 500 reviews scanned)
Reported by users: Reports that the ads misrepresent the app
One source onlyShown, not confirmed — the only source is user reviews.view evidence
Reviewers repeatedly report that the app is not what its advertising showed. We never see the ad creative itself, so nothing we collect can corroborate or refute this — it is published as an attributed user report: what reviewers say, and how many of them said it.
What we saw: Misleading advertising: raised by 12 distinct reviewers (2.4% of 500 reviews scanned)
Reported by users: Pay to progress
One source onlyShown, not confirmed — the only source is user reviews.view evidence
Advancement or competition is gated behind spending money rather than playing.
What we saw: Pay to progress: raised by 6 distinct reviewers (1.2% of 500 reviews scanned)

What reviewers said

Verbatim excerpts from public store reviews, shown as corroborating user reports. They are not Appworthy audit evidence, and a quotation is not proof of the finding it sits under.

Aggressive ad load

Never seen so many ads — This game is fun, but oh my god I’ve never experienced a more ad infested app in my life. You can hardly go a minute without a full screen unskippable ad. Completely ruins the experience

1★ · App Store · 2026-08-31

Mah — Way too many ads.

3★ · App Store · 2026-08-24

Too many ads — There are better choices with fewer ads.

1★ · App Store · 2026-08-14

Progress pauses until you wait or pay

My go to boredom remedy. Been playing this game for years — I’ve never spent a dime on this game and I’ve been playing it on and off for a few years now. Ive taken breaks and have tried other games but this is by far my favorite…

5★ · App Store · 2026-07-09

Lives — It’s annoying I have to keep waiting 30 minutes for lives.. the game is fun but this ruins it.

1★ · App Store · 2026-06-14

Fun BUT — This game will nickel and dime you. You can’t buy a long term license to play or anything like that.. you can’t buy only play for a limited time each day which isn’t much before you have to buy more coins for more lives.. packed…

1★ · App Store · 2026-06-04

Reports that the ads misrepresent the app

Not what is advertised — Even though the game is not terrible, the advertisement you see when playing other games, which looks like you are sorting a large tower of multi color disks (just like the app picture) is misleading. That is not…

3★ · App Store · 2026-06-04

Addds — The amount of adds is so ridiculous it’s not even worth playing

1★ · App Store · 2026-05-27

Different game than advertised — The ad I saw for this game showed a tower to twist and sort, it is a completely different game and not even a little bit similar. Disappointing as I only downloaded it for the game advertised.

1★ · App Store · 2026-05-19

Pay to progress

Cheater — The game cheats. When you set down a stack, it will always play to the benefit of the "house" (like Vegas). So, in the long run, you will loose (aka spend money trying to win). F-U

1★ · App Store · 2026-02-13

Pay to Win with Constant Ads — You won’t be able to get to a high level without spending money. The game is rigged to make you fail. Incredibly frustrating game and CONSTANT ads. Save yourself the frustration and don’t download. I made it…

1★ · App Store · 2026-01-29

Nice gameplay ruined by $$ juicing — The game play is good. It’s a nice puzzle game. But even if you pay to rid of insistent ads, you eventually reach a point where the game requires micro transactions to continue. It’s the bane of modern…

3★ · App Store · 2026-01-20

What this app sells

Every purchase the store discloses. Store listing
 What this app sells

From the store listing. Billing terms are read from each purchase’s name — the stores don’t publish them — so treat them as a strong hint, not a disclosure.

One-off packs8
Coin Pack 1Pack$1.99
Piggy BankPack$4.99
Coin Pack 2Pack$7.99
Refresh BundlePack$9.99
Tiny Hex Pack Pack$9.99
Coin Pack 3Pack$14.99
Hammer BundlePack$9.99
Free Lives BundlePack$9.99
Show 2 more purchases we couldn’t categorise

These are really on sale; we just can’t tell from the name whether they recur.

Safety Net OfferTerm not stated$4.99
Spin WheelTerm not stated$1.99
This list is cut off. Apple shows at most 10 in-app purchases, and this app is at the limit — so it very likely sells more than we can see.

How the automated analysis works

Automated, corroborated, and never human-reviewed without a person.

This assessment is produced automatically. Three independent signals are read — user reviews, the store listing and the store privacy disclosure — and each candidate finding is filed under the sources that support it.

No charge stands on one kind of evidence — with one published exception. A finding is either a measured fact that anyone can reproduce (an ad SDK is in the package; every subscription bills weekly; the privacy label omits a tracker we can see), or it is an interpretation — and an interpretation needs independent sources to agree before it reaches the catch list. The exception is a harm only users can see: a charge may publish from reviews alone, as “Reported by N users”, once enough reviewers raise it to clear that charge’s own published bar. That agreement rule is what replaced the human reviewer, not a model’s confidence.

There is no overall score, on purpose. A 0–99 number was published here until 2026-09-15. It was withdrawn because it discriminated too weakly to be the instrument — 44.7% of every pair of apps tied — and because a single number is a verdict where a count is an observation. What publishes instead is a row of measurements, each of which says what was counted and, where we could not look, says that instead.

Findings under One source only are real reports we do not stand behind as findings. They are shown because withholding them entirely would hide a genuine complaint, and labelled because publishing them as charges would be an accusation off a single source.

 Not yet human-reviewed

Several measurements above say “Not assessed” because no artefact we hold can answer them. A human review is what resolves those — and it can remove a favourable band as easily as add one.

Hands-on inspections are not yet open.

 How this page was produced
Analyzed 2026-10-06 Version analyzed: 6.3.203 independent signals500 reviews scannedConfidence: LowNot human-reviewedVocabulary v1.13Methodology v1.3
Signals run: user reviews, the store listing and the store privacy disclosure. Not yet checked: SDKs in the app package, the app's own on-screen text and the app manifest.