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Knight Survivor
MOBIBRAIN TECHNOLOGY PTE. LTD. · Games

Review signals only — 2 user-reported signals — from user reviews, not yet audited by Appworthy.

Review signals only — 2 user-reported signalsConfidence: High400 reviews scannedas of 2026-10-06

Reported by users

Recurring themes across scanned reviews — a signal, not a finding. User reports
Aggressive ad load33 reviews · 8.3% of scanned
Misleading advertising11 reviews · 2.8% of scanned

What reviewers said

Verbatim excerpts from public store reviews, shown as corroborating user reports. They are not Appworthy audit evidence, and a quotation is not proof of the finding it sits under.

Aggressive ad load

insanely ad heavy to the point you cabt enjoy the game. i was really loving this game but the ads are constant and its impossible to complete levels without enduring extra adds and unlike most games where ads are short all the ads here…

1★ · Google Play · 2026-09-06

Was an entertaining game at first. The short ads in the beginning were tolerable. However, lately I have been getting 2+ minute adds which are ridiculous. On top of that I have started getting force installed games. I've adjusted every…

1★ · Google Play · 2026-09-15

Game is good, but often have an issue where the game restarts me and I lose my progress in a stage, usually when it makes me watch an ad edit: Still same issue remains, even after updates

4★ · Google Play · 2026-09-05

Misleading advertising

Nothing like the ad. And really simple and boring, but yet I didn't make it past level 2 without running out of energy or meat or whatever to be able to play.

1★ · Google Play · 2026-09-06

Nothing like the ads and minute long forced ads every 5 seconds of playing. Garbage

1★ · Google Play · 2026-09-05

Fake ads and images show this as a grid tower defender, but it's actually a "shoot up to kill monster" game. It also forces progression instead of allowing freedom of playstyle and it takes over an hour for "5 meat" to restock and allow…

1★ · Google Play · 2026-09-30

What this app sells

Every purchase the store discloses. Store listing
 What this app sells

From the store listing. Billing terms are read from each purchase’s name — the stores don’t publish them — so treat them as a strong hint, not a disclosure.

One-off packs10
Standard Pack 1Pack$0.99
Standard Pack 5Pack$4.99
Standard Pack 6Pack$5.99
Standard Pack 7Pack$6.99
Standard Pack 28Pack$0.49
Standard Pack 10Pack$9.99
Standard Pack 4Pack$3.99
Standard Pack 2Pack$1.99
Standard Pack 13Pack$12.99
Standard Pack 24Pack$39.99
This list is cut off. Apple shows at most 10 in-app purchases, and this app is at the limit — so it very likely sells more than we can see.
Google Play doesn’t publish per-purchase prices, so this list covers the other store only.

How a review signal works

Automated, review-derived, and always superseded by a human review.

A review signal is produced automatically from public app reviews by a classifier — never by a hands-on Appworthy test, and never by a human analyst. It exists so a real, not-yet-audited app can carry more than a blank “Not yet tested” listing, without ever being mistaken for an assessment.

A theme only appears above once at least 5 distinct reviews corroborate it — one angry review can never tag an app. These thresholds are published settings and may be tuned as coverage grows.

It carries no confirmed findings — reviews are one kind of evidence, and nothing here has been hands-on tested. The moment Appworthy publishes a full assessment of this app, it replaces this signal, permanently.

 Not yet human-reviewed

A human review replaces this review-derived signal with hands-on, recorded measurements.

Hands-on inspections are not yet open.