Review signals only — 1 user-reported signal — from user reviews, not yet audited by Appworthy.
Reported by users
What reviewers said
Verbatim excerpts from public store reviews, shown as corroborating user reports. They are not Appworthy audit evidence, and a quotation is not proof of the finding it sits under.
Aggressive ad load
Game is fun but not enough ways to earn lives. You can't watch ads or request lives from a team. I will probably stop playing. I'm at the point now where I can't win with boosters and I'm not going to keep playing because you just have to…
Fun in the beginning. But, after you get thru a few dozen levels, you're forced to watch ads after every level. Then they have the tiny, tiny X's in the corner so that when you hit it, you'll still go into the ad. There are times that…
9 out of 10 people that play match three games know how to play them I would give you a five-star but you show too many moves on how to play it and it gets annoying the game is great I love the game I love the different play areas that…
What this app sells
How a review signal works
A review signal is produced automatically from public app reviews by a classifier — never by a hands-on Appworthy test, and never by a human analyst. It exists so a real, not-yet-audited app can carry more than a blank “Not yet tested” listing, without ever being mistaken for an assessment.
A theme only appears above once at least 5 distinct reviews corroborate it — one angry review can never tag an app. These thresholds are published settings and may be tuned as coverage grows.
It carries no confirmed findings — reviews are one kind of evidence, and nothing here has been hands-on tested. The moment Appworthy publishes a full assessment of this app, it replaces this signal, permanently.
A human review replaces this review-derived signal with hands-on, recorded measurements.
Hands-on inspections are not yet open.