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Peggle Blast
ELECTRONIC ARTS · Lifestyle

What’s the catch? Multiple ad networks bundled — measured, backed by SDKs in the app package.

Analyzed automatically from 6 independent signals that had to agree — not a hands-on test, and not human-reviewed.

1 on the catch list · analyzedConfidence: High6 signal sources417 reviews scannedNot human-reviewedas of 2026-10-04
 Which version this describes

This analysis describes version 4.1.0 of the app (the version number recorded inside the package we inspected), analyzed 2026-10-04 . The app may have changed since.

The store currently lists version 4.2.0, updated 2026-09-17.

What the analysis found

Each finding shows what agreed and how strongly. Automated analysis

The catch list 1

Charges we publish at a strength we stand behind: measured from an artefact, agreed by independent sources, or reported by enough users to clear that charge's own published bar.

Multiple ad networks bundled
Measuredfrom SDKs in the app packageartefact 48b6635e3ca9…
The package embeds several distinct advertising or mediation SDKs — a stack built for ad volume, not for a single house ad.
What we saw: Bundles 16 distinct ad networks / mediation SDKs: Amazon Publisher Services, AppLovin MAX, BidMachine, Chartboost and 12 more

Positive evidence 1

Things this app does right, published at the same strengths as the catch list.

Developer says data deletion can be requested
Measuredfrom the store listingview evidence
The developer's data-safety disclosure on the store states that users can request deletion of their data, or the app's own text offers a way to delete the account. This restates what the developer declares; it is not a test of whether deletion works. Apple publishes no equivalent disclosure, so on an Apple-only listing only the app's own text can support it.
What we saw: The developer's store data-safety disclosure states that data deletion can be requested; we have not seen a deletion control in the app's own text

One source only — shown, not confirmed 4

A single kind of evidence. We publish these because withholding them would be the bigger distortion, and we do not treat any of them as a finding we stand behind.

Reported by users: Aggressive ad load
One source onlyShown, not confirmed — the only source is user reviews.view evidence
Advertising volume or placement that interrupts normal use: ads between every action, unskippable or forced full-screen ads.
What we saw: Aggressive ad load: raised by 72 distinct reviewers (17.3% of 417 reviews scanned)
Reported by users: Progress pauses until you wait or pay
One source onlyShown, not confirmed — the only source is user reviews.view evidence
Use is rationed by an energy/hearts/lives meter that runs out and forces a wait or a purchase.
What we saw: Energy / timer gating: raised by 13 distinct reviewers (3.1% of 417 reviews scanned)
Reported by users: Pay to progress
One source onlyShown, not confirmed — the only source is user reviews.view evidence
Advancement or competition is gated behind spending money rather than playing.
What we saw: Pay to progress: raised by 16 distinct reviewers (3.8% of 417 reviews scanned)
In the app's own text: Hard to cancel
One source onlyShown, not confirmed — the only source is the app's own on-screen text.artefact 48b6635e3ca9…
Cancelling the subscription is blocked, hidden, multi-step, or simply does not take effect.
What we saw: Sells a subscription in-app but ships no cancel or manage-subscription text of its own, leaving the store's settings as the only exit

What reviewers said

Verbatim excerpts from public store reviews, shown as corroborating user reports. They are not Appworthy audit evidence, and a quotation is not proof of the finding it sits under.

Aggressive ad load

As someone who loves the original Peggle on PC, this game feels a lot like it... for the first little while. But the further in you get, the more the mobile game nonsense becomes unavoidable. They play ads after EVERY level and EVERY…

2★ · Google Play · 2025-03-29

I don't understand the hate, this game is fantastic. I think peggle works better in a mobile medium than it did as a pc/ Xbox game, and I'm not a mobile game person at all. Difficulty wise, it's good, anyone who has a problem with it…

5★ · Google Play · 2025-10-09

There's a level early on that is specifically designed to be impossible to pass without purchasing more lives. Additionally, there are ads after every level but no option to simply buy the game outright and get rid of ads. So, you have to…

1★ · Google Play · 2025-07-29

Progress pauses until you wait or pay

As someone who loves the original Peggle on PC, this game feels a lot like it... for the first little while. But the further in you get, the more the mobile game nonsense becomes unavoidable. They play ads after EVERY level and EVERY…

2★ · Google Play · 2025-03-29

The game was fun when I played it as a kid on my sisters iPod. Now, as an adult, it's frustrating. The levels tend to get different. Now, that wouldn't be a problem at all. You run out of balls, and then you just restart. Simple, right?…

1★ · Google Play · 2026-02-06

Just let people buy the full game. Gimmicky ways to intentionally fail levels to force people to buy lives or power ups. You'd think the micro transactions on lives and power ups would be enough. But wait long enough and you also get ads…

1★ · Google Play · 2026-06-25

Pay to progress

Excellent game. I don't know why people complained about it being so hard (and *therefore* having to spend money to advance in the game), I've completed it without spending a penny on it. Loved Peggle since first playing it almost(?!)…

5★ · Google Play · 2026-06-06

Too hard. Need to pay to win

1★ · Google Play · 2025-09-09

ads before and after every round. pay to win

1★ · Google Play · 2026-08-18

What this app sells

Every purchase the store discloses. Store listing
 What this app sells
Google Play doesn’t publish per-purchase prices, so this list covers the other store only.

How the automated analysis works

Automated, corroborated, and never human-reviewed without a person.

This assessment is produced automatically. Six independent signals are read — user reviews, SDKs in the app package, the app's own on-screen text, the app manifest, the store listing and the store privacy disclosure — and each candidate finding is filed under the sources that support it.

No charge stands on one kind of evidence — with one published exception. A finding is either a measured fact that anyone can reproduce (an ad SDK is in the package; every subscription bills weekly; the privacy label omits a tracker we can see), or it is an interpretation — and an interpretation needs independent sources to agree before it reaches the catch list. The exception is a harm only users can see: a charge may publish from reviews alone, as “Reported by N users”, once enough reviewers raise it to clear that charge’s own published bar. That agreement rule is what replaced the human reviewer, not a model’s confidence.

There is no overall score, on purpose. A 0–99 number was published here until 2026-09-15. It was withdrawn because it discriminated too weakly to be the instrument — 44.7% of every pair of apps tied — and because a single number is a verdict where a count is an observation. What publishes instead is a row of measurements, each of which says what was counted and, where we could not look, says that instead.

Findings under One source only are real reports we do not stand behind as findings. They are shown because withholding them entirely would hide a genuine complaint, and labelled because publishing them as charges would be an accusation off a single source.

 Not yet human-reviewed

Several measurements above say “Not assessed” because no artefact we hold can answer them. A human review is what resolves those — and it can remove a favourable band as easily as add one.

Hands-on inspections are not yet open.

 How this page was produced
Analyzed 2026-10-04 Version analyzed: 4.1.06 independent signals417 reviews scannedConfidence: HighNot human-reviewedVocabulary v1.13Methodology v1.3
Signals run: user reviews, SDKs in the app package, the app's own on-screen text, the app manifest, the store listing and the store privacy disclosure.