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RAID: Shadow Legends
Plarium Global Ltd · Games

What’s the catch? Pay to progress — reported by 43 users.

Analyzed automatically from 6 independent signals that had to agree — not a hands-on test, and not human-reviewed.

1 on the catch list · analyzedConfidence: High6 signal sources1,575 reviews scannedNot human-reviewedas of 2026-10-06
 Which version this describes

App Store

This analysis describes version 11.75.8 of the app, analyzed 2026-10-05 . The app may have changed since.

The store currently lists version 11.75.8, updated 2026-09-10.

Google Play

This analysis describes version 11.76.0 of the app (the version number recorded inside the package we inspected), analyzed 2026-10-06 . The app may have changed since.

The store currently lists version 11.76.0, updated 2026-09-18.

What the analysis found

Each finding shows what agreed and how strongly. Automated analysis

The catch list 1

Charges we publish at a strength we stand behind: measured from an artefact, agreed by independent sources, or reported by enough users to clear that charge's own published bar.

Reported by users: Pay to progress
Reported by 43 usersReported by users, not measured — nothing we can inspect could show this either wayview evidence
Advancement or competition is gated behind spending money rather than playing.
What we saw: Raised by 43 distinct reviewers — 7.4% of the 583 reviews scanned on this store leg (App Store).

Context 1

Measured and published because a reader would want to know — deliberately not a charge. The measurement alone does not show a harm.

Cheapest and priciest options are far apart
MeasuredPublished as context — deliberately not a charge · from the store listingview evidence
The disclosed in-app purchases span an unusually wide price range. Published as context: the cheapest and priciest items may be different kinds of product entirely, so the spread alone deducts nothing.
What we saw: In-app purchases run from USD 0.99 to USD 99.99 — a 101x spread across 10 items

Positive evidence 1

Things this app does right, published at the same strengths as the catch list.

Developer says data deletion can be requested
Measuredfrom the store listingview evidence
The developer's data-safety disclosure on the store states that users can request deletion of their data, or the app's own text offers a way to delete the account. This restates what the developer declares; it is not a test of whether deletion works. Apple publishes no equivalent disclosure, so on an Apple-only listing only the app's own text can support it.
What we saw: The developer's store data-safety disclosure states that data deletion can be requested; we have not seen a deletion control in the app's own text

One source only — shown, not confirmed 4

A single kind of evidence. We publish these because withholding them would be the bigger distortion, and we do not treat any of them as a finding we stand behind.

Reported by users: Aggressive ad load
One source onlyShown, not confirmed — the only source is user reviews.view evidence
Advertising volume or placement that interrupts normal use: ads between every action, unskippable or forced full-screen ads.
What we saw: Aggressive ad load: raised by 11 distinct reviewers (1.1% of 992 reviews scanned)
In the app's own text: Paywall with no way past it
One source onlyShown, not confirmed — the only source is the app's own on-screen text.artefact 320b3bbdd537…
A paywall screen ships with no dismiss, skip or 'maybe later' affordance anywhere in the package, so the app's own text offers no way in without paying.
What we saw: Ships a purchase screen ("Start subscription purchase:") with no dismiss, skip or "continue free" text anywhere in the package
In the app's own text: Hard to cancel
One source onlyShown, not confirmed — the only source is the app's own on-screen text.artefact 320b3bbdd537…
Cancelling the subscription is blocked, hidden, multi-step, or simply does not take effect.
What we saw: Sells a subscription in-app but ships no cancel or manage-subscription text of its own, leaving the store's settings as the only exit
Reported by users: Reports that the ads misrepresent the app
One source onlyShown, not confirmed — the only source is user reviews.view evidence
Reviewers repeatedly report that the app is not what its advertising showed. We never see the ad creative itself, so nothing we collect can corroborate or refute this — it is published as an attributed user report: what reviewers say, and how many of them said it.
What we saw: Misleading advertising: raised by 5 distinct reviewers (0.9% of 583 reviews scanned)

What reviewers said

Verbatim excerpts from public store reviews, shown as corroborating user reports. They are not Appworthy audit evidence, and a quotation is not proof of the finding it sits under.

Pay to progress

Absolute pay to win trash.

1★ · Google Play · 2026-09-06

complete trash of a game for a few years it's was actually fun to play but resently the game has gone to complete and utter trash that cod looks like a normal game compared to this the heavy cheating and pay to win system getting…

1★ · Google Play · 2026-09-10

Totally pay to win, your chances of drawing a mythical fighter in free to play draws is zero! After playing for years I have no hope for improvement in draws and there are a lot better games out now.

2★ · Google Play · 2026-09-24

Aggressive ad load

Horrible. Non-stop popups. The game is unplayable due to having to close the same multiple popup ads every 20 seconds. if you actually think I am going to spend money on a game that you refuse to let me play and enjoy, you thought wrong…

1★ · Google Play · 2026-09-11

Predatory in every single sense. Down to the placement of pop ups to waste your resources. Or endless ads when entering or exiting a screen

1★ · Google Play · 2026-09-25

It's not a bad game, though despite having years the developers have absolutely zero concept of balance and the game lumbers on with the same massive balance issues. They are literally their own worst enemy for ignoring gameplay tuning…

2★ · Google Play · 2026-09-16

Reports that the ads misrepresent the app

Tons of promo codes you can't use. Plus 99% are for new players and my account is 4 days old and Im not considered a new player. The wizard of Oz event sucks unless you spend $$ to get the lion, Tin man, Scared crow. Game is a money pit…

1★ · Google Play · 2026-09-08

False advertising! No legendary for new player — The game itself is fine, but customer support is terrible. I didn’t receive the new player, legendary champion, and Support told me to restart on a new device. After doing exactly exactly…

1★ · App Store · 2026-08-16

Ad's are a lie — One star is too generous. I saw an ad for Raid Shadow Legends that promised a promo code for new players, and I was actually interested in trying the game out. However, after downloading it and trying to use the…

1★ · App Store · 2026-08-04

What this app sells

Every purchase the store discloses. Store listing
 What this app sells
Google Play doesn’t publish per-purchase prices, so this list covers the other store only.

How the automated analysis works

Automated, corroborated, and never human-reviewed without a person.

This assessment is produced automatically. Six independent signals are read — user reviews, SDKs in the app package, the app's own on-screen text, the app manifest, the store listing and the store privacy disclosure — and each candidate finding is filed under the sources that support it.

No charge stands on one kind of evidence — with one published exception. A finding is either a measured fact that anyone can reproduce (an ad SDK is in the package; every subscription bills weekly; the privacy label omits a tracker we can see), or it is an interpretation — and an interpretation needs independent sources to agree before it reaches the catch list. The exception is a harm only users can see: a charge may publish from reviews alone, as “Reported by N users”, once enough reviewers raise it to clear that charge’s own published bar. That agreement rule is what replaced the human reviewer, not a model’s confidence.

There is no overall score, on purpose. A 0–99 number was published here until 2026-09-15. It was withdrawn because it discriminated too weakly to be the instrument — 44.7% of every pair of apps tied — and because a single number is a verdict where a count is an observation. What publishes instead is a row of measurements, each of which says what was counted and, where we could not look, says that instead.

Findings under One source only are real reports we do not stand behind as findings. They are shown because withholding them entirely would hide a genuine complaint, and labelled because publishing them as charges would be an accusation off a single source.

 Not yet human-reviewed

Several measurements above say “Not assessed” because no artefact we hold can answer them. A human review is what resolves those — and it can remove a favourable band as easily as add one.

Hands-on inspections are not yet open.

 How this page was produced
Analyzed 2026-10-06 Version analyzed: 11.75.8 (App Store), 11.76.0 (Google Play)6 independent signals1,575 reviews scannedConfidence: HighNot human-reviewedVocabulary v1.13Methodology v1.3
Signals run: user reviews, SDKs in the app package, the app's own on-screen text, the app manifest, the store listing and the store privacy disclosure.