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Tasty Travels: Merge Game
Century Games Pte. Ltd. · Games

What’s the catch? Multiple ad networks bundled — measured, backed by SDKs in the app package.

Analyzed automatically from 6 independent signals that had to agree — not a hands-on test, and not human-reviewed.

3 on the catch list · analyzedConfidence: Medium6 signal sources1,968 reviews scannedNot human-reviewedas of 2026-10-05
 Which version this describes

App Store

This analysis describes version 65.0 of the app, analyzed 2026-10-05 . The app may have changed since.

The store currently lists version 65.0, updated 2026-10-02.

Google Play

This analysis describes version 64.0.0 of the app (the version number recorded inside the package we inspected), analyzed 2026-10-04 . The app may have changed since.

The store currently lists version 64.0.0, updated 2026-09-29.

What the analysis found

Each finding shows what agreed and how strongly. Automated analysis

The catch list 3

Charges we publish at a strength we stand behind: measured from an artefact, agreed by independent sources, or reported by enough users to clear that charge's own published bar.

Multiple ad networks bundled
Measuredfrom SDKs in the app packageartefact 903f6e295d96…
The package embeds several distinct advertising or mediation SDKs — a stack built for ad volume, not for a single house ad.
What we saw: Bundles 11 distinct ad networks / mediation SDKs: Amazon Publisher Services, AppLovin MAX, BidMachine, Fyber / Digital Turbine Exchange and 7 more
Reported by users: Progress pauses until you wait or pay
Reported by 46 usersReported by users, not measured — nothing we can inspect could show this either wayview evidence
Use is rationed by an energy/hearts/lives meter that runs out and forces a wait or a purchase.
What we saw: Raised by 46 distinct reviewers — 3.3% of the 1,378 reviews scanned on this store leg (Google Play).
Reported by users: Reports that the ads misrepresent the app
Reported by 172 usersReported by users, not measured — nothing we can inspect could show this either wayview evidence
Reviewers repeatedly report that the app is not what its advertising showed. We never see the ad creative itself, so nothing we collect can corroborate or refute this — it is published as an attributed user report: what reviewers say, and how many of them said it.
What we saw: Raised by 172 distinct reviewers — 12.5% of the 1,378 reviews scanned on this store leg (Google Play).

Positive evidence 1

Things this app does right, published at the same strengths as the catch list.

Developer says data deletion can be requested
Measuredfrom the store listingview evidence
The developer's data-safety disclosure on the store states that users can request deletion of their data, or the app's own text offers a way to delete the account. This restates what the developer declares; it is not a test of whether deletion works. Apple publishes no equivalent disclosure, so on an Apple-only listing only the app's own text can support it.
What we saw: The developer's store data-safety disclosure states that data deletion can be requested; we have not seen a deletion control in the app's own text

One source only — shown, not confirmed 5

A single kind of evidence. We publish these because withholding them would be the bigger distortion, and we do not treat any of them as a finding we stand behind.

Reported by users: Aggressive ad load
One source onlyShown, not confirmed — the only source is user reviews.view evidence
Advertising volume or placement that interrupts normal use: ads between every action, unskippable or forced full-screen ads.
What we saw: Aggressive ad load: raised by 11 distinct reviewers (0.8% of 1378 reviews scanned)
In the app's own text: Hard to cancel
One source onlyShown, not confirmed — the only source is the app's own on-screen text.artefact 903f6e295d96…
Cancelling the subscription is blocked, hidden, multi-step, or simply does not take effect.
What we saw: Sells a subscription in-app but ships no cancel or manage-subscription text of its own, leaving the store's settings as the only exit
Reported by users: Pay to progress
One source onlyShown, not confirmed — the only source is user reviews.view evidence
Advancement or competition is gated behind spending money rather than playing.
What we saw: Pay to progress: raised by 9 distinct reviewers (0.7% of 1378 reviews scanned)
Reported by users: Price keeps rising
One source onlyShown, not confirmed — the only source is user reviews.view evidence
The price of the paid tier has been raised on existing users.
What we saw: Price keeps rising: raised by 6 distinct reviewers (0.4% of 1378 reviews scanned)
Reported by users: Upgrade prompts use guilt-trip wording
One source onlyShown, not confirmed — the only source is user reviews.view evidence
Declining an upgrade is written as a loss ('No thanks, I don't want to improve'), or users report being repeatedly pushed to subscribe during normal use.
What we saw: Constant upsell pressure: raised by 5 distinct reviewers (0.8% of 590 reviews scanned)

What reviewers said

Verbatim excerpts from public store reviews, shown as corroborating user reports. They are not Appworthy audit evidence, and a quotation is not proof of the finding it sits under.

Progress pauses until you wait or pay

Don't Bother. Its fun and actually ad free for the most part, but its virtually impossible to advance past level 30 without purchasing stuff in the app. It takes entirely too long for energy to replenish and then the tasks are so advanced…

1★ · Google Play · 2026-09-27

It's a fun game. But nothing at all like it was advertised. came to play the sushi game, literally where is that? I thought you maybe unlocked it as you went on but no. what's the point in false advertising if you don't host that on the…

2★ · Google Play · 2026-09-17

Misleading. I came from the ad where there are sushi items that go round and round. that's the gameplay I wanted and their images in the app store also show that, the first 2 images in particular. But upon download, it's the usual boring…

1★ · Google Play · 2026-09-25

Reports that the ads misrepresent the app

False advertisement and predatory. Using as a reverse engineering case study, at the code level it's inherently adversarial against the player to get real money purchases for meaningful progress. Is nothing like the ads either. In…

1★ · Google Play · 2026-09-28

It's not like the ads in other games : there's no sushi game and no drink-sliding game . It's just another boring merge game. Seeing as this is false advertisement I've flagged it and sent a report to google play. The owner of the game is…

1★ · Google Play · 2026-09-26

It's a fun game. But nothing at all like it was advertised. came to play the sushi game, literally where is that? I thought you maybe unlocked it as you went on but no. what's the point in false advertising if you don't host that on the…

2★ · Google Play · 2026-09-17

Aggressive ad load

Ads lie. There's literally no table where you mix drinks. It's nothing like the ads. It's fun, but the false ads ruin credibility. The ads were not in the game, but in other games for Tasty Travels. They are in multiple other games.

2★ · Google Play · 2026-09-30

One ad promoting this game claimed it had "no ads", and while I didn't get *forced ads*, I did encounter a button to watch an ad for more energy

1★ · Google Play · 2026-09-25

5 star game play. Too many ads.

4★ · Google Play · 2026-09-21

Pay to progress

Love the gameplay, but the energy limits ruin the experience. You run out of energy almost immediately and have to pay to keep playing. Give us more energy and this is an easy 5-star review, but keeping it at 1 star until the creators fix…

1★ · Google Play · 2026-09-30

suuuper bad game, nothing like the ads pretty sure all these reviews are botted, energy drains super fast and you have to pay for more to keep playing

1★ · Google Play · 2026-09-29

Typical game of that sort. The beginning goes quickly and easily to get you hooked and then you hit a wall, when it's impossible to make any progress without spending money

1★ · Google Play · 2026-09-27

Price keeps rising

the game is fun but I really dislike how underhanded the in app purchases keep increasing in price it feels predatory

3★ · Google Play · 2026-09-17

Why have the prices of items increased by so much, this is so unfair, to play the game of a 100 coins you get such a few items, you will loose a lot of loyal players, very disappointed, really enjoyed playing this game

1★ · Google Play · 2026-09-21

*Subject:* Unfair Gameplay Issues for Old Players After Update 63.0.0 Hello Century Games Support Team, I have been playing Tasty Travels for more than 1 year and I really love this game, but now I am facing many problems which feel like…

2★ · Google Play · 2026-09-16

Upgrade prompts use guilt-trip wording

Intrusive and obnoxious — The game is fun, albeit frustrating at times. But good lord, there are SO MANY pop up ads begging you to buy tokens or power ups. Every time I start the game, I have to close 5 or 6, even more if I haven’t played…

3★ · App Store · 2026-08-30

Predatory cash grab — I’ve had this game for months (maybe even a year) and it just gets worse and worse. Impossible to play the game effectively without spending money. Used to be possible with the lightning bolt boxes to complete the…

2★ · App Store · 2026-08-27

Boring — The sample play was a lot of fun but the actual game wasn’t anything like that. It was boring and slow and kept asking me to pay for rewards. Im deleting it.

1★ · App Store · 2026-08-26

What this app sells

Every purchase the store discloses. Store listing
 What this app sells
Google Play doesn’t publish per-purchase prices, so this list covers the other store only.

How the automated analysis works

Automated, corroborated, and never human-reviewed without a person.

This assessment is produced automatically. Six independent signals are read — user reviews, SDKs in the app package, the app's own on-screen text, the app manifest, the store listing and the store privacy disclosure — and each candidate finding is filed under the sources that support it.

No charge stands on one kind of evidence — with one published exception. A finding is either a measured fact that anyone can reproduce (an ad SDK is in the package; every subscription bills weekly; the privacy label omits a tracker we can see), or it is an interpretation — and an interpretation needs independent sources to agree before it reaches the catch list. The exception is a harm only users can see: a charge may publish from reviews alone, as “Reported by N users”, once enough reviewers raise it to clear that charge’s own published bar. That agreement rule is what replaced the human reviewer, not a model’s confidence.

There is no overall score, on purpose. A 0–99 number was published here until 2026-09-15. It was withdrawn because it discriminated too weakly to be the instrument — 44.7% of every pair of apps tied — and because a single number is a verdict where a count is an observation. What publishes instead is a row of measurements, each of which says what was counted and, where we could not look, says that instead.

Findings under One source only are real reports we do not stand behind as findings. They are shown because withholding them entirely would hide a genuine complaint, and labelled because publishing them as charges would be an accusation off a single source.

 Not yet human-reviewed

Several measurements above say “Not assessed” because no artefact we hold can answer them. A human review is what resolves those — and it can remove a favourable band as easily as add one.

Hands-on inspections are not yet open.

 How this page was produced
Analyzed 2026-10-05 Version analyzed: 65.0 (App Store), 64.0.0 (Google Play)6 independent signals1,968 reviews scannedConfidence: MediumNot human-reviewedVocabulary v1.13Methodology v1.3
Signals run: user reviews, SDKs in the app package, the app's own on-screen text, the app manifest, the store listing and the store privacy disclosure.