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Triple Match 3D
Boombox Games LTD · Games

What’s the catch? Multiple ad networks bundled — measured, backed by SDKs in the app package.

Analyzed automatically from 6 independent signals that had to agree — not a hands-on test, and not human-reviewed.

2 on the catch list · analyzedConfidence: High6 signal sources979 reviews scannedNot human-reviewedas of 2026-10-05
 Which version this describes

App Store

This analysis describes version 199.02 of the app, analyzed 2026-10-05 . The app may have changed since.

The store currently lists version 199.02, updated 2026-09-29.

Google Play

This analysis describes version 198.01 of the app (the version number recorded inside the package we inspected), analyzed 2026-10-04 . The app may have changed since.

The store currently lists version 198.03, updated 2026-09-27.

What the analysis found

Each finding shows what agreed and how strongly. Automated analysis

The catch list 2

Charges we publish at a strength we stand behind: measured from an artefact, agreed by independent sources, or reported by enough users to clear that charge's own published bar.

Multiple ad networks bundled
Measuredfrom SDKs in the app packageartefact 0efd38295f25…
The package embeds several distinct advertising or mediation SDKs — a stack built for ad volume, not for a single house ad.
What we saw: Bundles 16 distinct ad networks / mediation SDKs: Amazon Publisher Services, AppLovin MAX, BidMachine, Chartboost and 12 more
Reported by users: Aggressive ad load
Reported by 27 usersReported by users, not measured — nothing we can inspect could show this either wayview evidence
Advertising volume or placement that interrupts normal use: ads between every action, unskippable or forced full-screen ads.
What we saw: Raised by 27 distinct reviewers — 5.1% of the 528 reviews scanned on this store leg (App Store).

Context 1

Measured and published because a reader would want to know — deliberately not a charge. The measurement alone does not show a harm.

Cheapest and priciest options are far apart
MeasuredPublished as context — deliberately not a charge · from the store listingview evidence
The disclosed in-app purchases span an unusually wide price range. Published as context: the cheapest and priciest items may be different kinds of product entirely, so the spread alone deducts nothing.
What we saw: In-app purchases run from USD 1.99 to USD 39.99 — a 20x spread across 10 items

Positive evidence 1

Things this app does right, published at the same strengths as the catch list.

Developer says data deletion can be requested
Measuredfrom the store listingview evidence
The developer's data-safety disclosure on the store states that users can request deletion of their data, or the app's own text offers a way to delete the account. This restates what the developer declares; it is not a test of whether deletion works. Apple publishes no equivalent disclosure, so on an Apple-only listing only the app's own text can support it.
What we saw: The developer's store data-safety disclosure states that data deletion can be requested; we have not seen a deletion control in the app's own text

One source only — shown, not confirmed 3

A single kind of evidence. We publish these because withholding them would be the bigger distortion, and we do not treat any of them as a finding we stand behind.

Reported by users: Progress pauses until you wait or pay
One source onlyShown, not confirmed — the only source is user reviews.view evidence
Use is rationed by an energy/hearts/lives meter that runs out and forces a wait or a purchase.
What we saw: Energy / timer gating: raised by 5 distinct reviewers (0.9% of 528 reviews scanned)
Reported by users: Pay to progress
One source onlyShown, not confirmed — the only source is user reviews.view evidence
Advancement or competition is gated behind spending money rather than playing.
What we saw: Pay to progress: raised by 5 distinct reviewers (0.9% of 528 reviews scanned)
From the store listing: Usable without an account
One source onlyShown, not confirmed — the only source is the store privacy disclosure.view evidence
The app's own screens offer a way past sign-up — guest access, skipping, or browsing before registering — rather than gating the product behind an account. The store's privacy disclosure is checked alongside it: that disclosure is self-reported, so it corroborates this credit rather than establishing it.
What we saw: The store privacy disclosure (9 entries) links no contact details or identifiers to the user — consistent with an app that does not require an account. Self-reported by the developer.

What reviewers said

Verbatim excerpts from public store reviews, shown as corroborating user reports. They are not Appworthy audit evidence, and a quotation is not proof of the finding it sits under.

Aggressive ad load

Since the recent update, this game has become ridiculous with the amount of new items on screen at once. Takes days to clear a level now if you run out of boosters, and the time given to clear a level is so short. Seems to me this game is…

1★ · Google Play · 2026-06-20

I've been playing this game for years and purchased a no ads package. after the last update it just disappeared and I started seeing ads at every single level. I tried reaching out to customer service but no answer. this is super…

1★ · Google Play · 2026-06-27

Hard levels are impossible to pass, so much junk and so little time. You let us watch 2-3 ads for few more seconds which doesn't do anything and then you force to buy extra time. What if we don't have coins and any boosters? How can we…

1★ · Google Play · 2026-05-28

Progress pauses until you wait or pay

i am not interested in playing against anyone else. nor am i interested in scoring prizes which allow me to cheat : why bother to play a game at all if you have to cheat? you say its free - untrue - at level 15, have to buy more lives, or…

1★ · Google Play · 2026-08-07

cost to much money to enjoy this game anymore. You made the puzzles harder to play just so you can make the players spend money. Besides you people cheat just so people would purchase lives from you. Nah this game isn't fun anymore when…

2★ · Google Play · 2026-05-25

I love this game.! I'm on a fixed income so I look for anyway I can keep playing. I take it to bed and play till I run out of lives. Then close it and open it the next morning to find new lives. I LOVE this game!

5★ · Google Play · 2026-09-09

Pay to progress

Pay to play — I wish this game wasn’t “pay to win”. It’s pretty fun; but as I progress to higher levels while refusing to pay to win, it is getting a bit boring. If you play and don’t pay, you will eventually get to levels that are not…

2★ · App Store · 2026-07-26

Becomes impossible to win after level 4600 — I’ve really enjoyed this game- obviously! Because I’m on level 4625… but it has become impossible to win without spending money. I paid for no ads early on and I paid like $3 once but it’s…

3★ · App Store · 2026-07-22

Not relaxing. — Impossible to win without spending. This might be ok if there were a balance with free winning. The game has a great challenge but it’s too expensive for me.

2★ · App Store · 2026-07-02

What this app sells

Every purchase the store discloses. Store listing
 What this app sells
Google Play doesn’t publish per-purchase prices, so this list covers the other store only.

How the automated analysis works

Automated, corroborated, and never human-reviewed without a person.

This assessment is produced automatically. Six independent signals are read — user reviews, SDKs in the app package, the app's own on-screen text, the app manifest, the store listing and the store privacy disclosure — and each candidate finding is filed under the sources that support it.

No charge stands on one kind of evidence — with one published exception. A finding is either a measured fact that anyone can reproduce (an ad SDK is in the package; every subscription bills weekly; the privacy label omits a tracker we can see), or it is an interpretation — and an interpretation needs independent sources to agree before it reaches the catch list. The exception is a harm only users can see: a charge may publish from reviews alone, as “Reported by N users”, once enough reviewers raise it to clear that charge’s own published bar. That agreement rule is what replaced the human reviewer, not a model’s confidence.

There is no overall score, on purpose. A 0–99 number was published here until 2026-09-15. It was withdrawn because it discriminated too weakly to be the instrument — 44.7% of every pair of apps tied — and because a single number is a verdict where a count is an observation. What publishes instead is a row of measurements, each of which says what was counted and, where we could not look, says that instead.

Findings under One source only are real reports we do not stand behind as findings. They are shown because withholding them entirely would hide a genuine complaint, and labelled because publishing them as charges would be an accusation off a single source.

 Not yet human-reviewed

Several measurements above say “Not assessed” because no artefact we hold can answer them. A human review is what resolves those — and it can remove a favourable band as easily as add one.

Hands-on inspections are not yet open.

 How this page was produced
Analyzed 2026-10-05 Version analyzed: 199.02 (App Store), 198.01 (Google Play)6 independent signals979 reviews scannedConfidence: HighNot human-reviewedVocabulary v1.13Methodology v1.3
Signals run: user reviews, SDKs in the app package, the app's own on-screen text, the app manifest, the store listing and the store privacy disclosure.