Review signals only — 1 user-reported signal — from user reviews, not yet audited by Appworthy.
Reported by users
What reviewers said
Verbatim excerpts from public store reviews, shown as corroborating user reports. They are not Appworthy audit evidence, and a quotation is not proof of the finding it sits under.
Aggressive ad load
could be a fun game except there are too many ads! Yes, we get it. it's a free game, however, there are at least 4 ads in one game set, which is a couple of minutes long. Also, it crashes/restarts randomly, which makes you have to start…
WAY too many adds. I understand that's how they pay for the game to keep it free to play, but there's a limit to how many can be pushed on you before it makes the game no longer fun to play. when game play is interrupted by ads that's…
it is a good game but the amount of adverts is ridiculous! they will only respond saying oh thats how we keep the game free, but I dont know another game that has you watch anywhere from 3 to 6 ads per game and then you have to watch…
What this app sells
How a review signal works
A review signal is produced automatically from public app reviews by a classifier — never by a hands-on Appworthy test, and never by a human analyst. It exists so a real, not-yet-audited app can carry more than a blank “Not yet tested” listing, without ever being mistaken for an assessment.
A theme only appears above once at least 5 distinct reviews corroborate it — one angry review can never tag an app. These thresholds are published settings and may be tuned as coverage grows.
It carries no confirmed findings — reviews are one kind of evidence, and nothing here has been hands-on tested. The moment Appworthy publishes a full assessment of this app, it replaces this signal, permanently.
A human review replaces this review-derived signal with hands-on, recorded measurements.
Hands-on inspections are not yet open.