Real store listing. Store data comes from public listings; the assessment type and evidence coverage are labeled on this page.
DiscoverBrowse CategoriesHow it worksMethodologyFor developers
Independent automated assessment · 3 signal sources · 1,000 reviews scanned · analyzed 2026-10-05.

Car Match - Traffic Puzzle

Grand Games A.Ş.

Relaxing Match-3 Car Puzzle

4.7 ★164,437 ratings
1M+Downloads
12+Age rating
531 MBApp size
Free · In-app purchasesIn-app purchases

About this app

Discover Car Match!

Embark on a thrilling journey where every move brings excitement. This engaging game combines traffic management and matching mechanics to provide the perfect stress relief. Strategically order cars to clear traffic jams and solve intricate puzzles. Dive into a world where every level a satisfying experience!

Quick Play Guide

- Start Simple: Tap a car to collect it, and match three cars of the same color in your holder to clear them from the board. - Think Ahead: Collect cars only if they have at least one open side. Plan to avoid filling your holder and strategically match the cars. - Embrace Complexity: With each level, matching and collecting cars require more thought. Every move is crucial. - Utilize Boosters: Stuck? Use 'Undo' to reverse moves, 'Shuffle' to rearrange the cars, 'Super Undo' to save cars for later, or 'Magnet' to make matching easier.…

Preview

Real screenshots from the store listing.

8 screenshots
Car Match - Traffic Puzzle screenshot 1
Car Match - Traffic Puzzle screenshot 2
Car Match - Traffic Puzzle screenshot 3
Car Match - Traffic Puzzle screenshot 4
Car Match - Traffic Puzzle screenshot 5
Car Match - Traffic Puzzle screenshot 6
Car Match - Traffic Puzzle screenshot 7
Car Match - Traffic Puzzle screenshot 8

Independent evidence report

Evidence and review signals

This is where the page changes from an app-store listing into an evidence report: findings, important reviews, pricing and a dated history.

Automated analysis in progress

Which version this describes

When we ran this analysis, and what the store lists now.

App Store

This analysis describes version 10.89 of the app, analyzed 2026-10-05 . The app may have changed since.

The store currently lists version 10.89, updated 2026-09-29.

Google Play

This analysis describes version 0.0.1073 of the app, analyzed 2026-10-04 . The app may have changed since.

The store currently lists version 0.0.1073, updated 2026-10-02.

What we measured

Each line is a measurement published as a measurement, never a verdict.

How these are measured

Each line is a measurement, published as a measurement. Where we have not looked, the line says so rather than reading as a zero.

Developer replies to reviews
Replies to fewer than 1 review in 20
Price in the store description
States no price and billing period
Cancelling, in the store description
Does not say how to cancel
Themes reported by reviewers
3 or more themes reported
Counted from the reviews we have read for this app. "No theme reported" means no theme reached our reporting threshold — it is not a finding that nothing is wrong with this app, and we do not say it is.
Five-star share of ratings
80–89% five-star
Arithmetic on the stores' own published rating counts. It says nothing about why the ratings fall where they do.

In the package we scanned

No package has been scanned for this app, so nothing is published about what it ships. That is an absence of evidence about the app, not a finding about it.

Graded bands · predicate set 1.4 · how these are measured

What the analysis found

App-specific findings, grouped by what each one rests on. How they are graded lives on its own page.

Methodology

The catch list 1

Charges we publish at a strength we stand behind: measured from an artefact, agreed by independent sources, or reported by enough users to clear that charge's own published bar.

Reported by users: Aggressive ad load
Reported by 49 usersReported by users, not measured — nothing we can inspect could show this either wayview evidence
Advertising volume or placement that interrupts normal use: ads between every action, unskippable or forced full-screen ads.
What we saw: Raised by 49 distinct reviewers — 9.4% of the 522 reviews scanned on this store leg (App Store).

Context 1

Measured and published because a reader would want to know — deliberately not a charge. The measurement alone does not show a harm.

Cheapest and priciest options are far apart
MeasuredPublished as context — deliberately not a charge · from the store listingview evidence
The disclosed in-app purchases span an unusually wide price range. Published as context: the cheapest and priciest items may be different kinds of product entirely, so the spread alone deducts nothing.
What we saw: In-app purchases run from USD 0.99 to USD 19.99 — a 20x spread across 10 items

Positive evidence 1

Things this app does right, published at the same strengths as the catch list.

Developer says data deletion can be requested
Measuredfrom the store listingview evidence
The developer's data-safety disclosure on the store states that users can request deletion of their data, or the app's own text offers a way to delete the account. This restates what the developer declares; it is not a test of whether deletion works. Apple publishes no equivalent disclosure, so on an Apple-only listing only the app's own text can support it.
What we saw: The developer's store data-safety disclosure states that data deletion can be requested; we have not seen a deletion control in the app's own text

One source only — shown, not confirmed 3

A single kind of evidence. We publish these because withholding them would be the bigger distortion, and we do not treat any of them as a finding we stand behind.

Reported by users: Progress pauses until you wait or pay
One source onlyShown, not confirmed — the only source is user reviews.view evidence
Use is rationed by an energy/hearts/lives meter that runs out and forces a wait or a purchase.
What we saw: Energy / timer gating: raised by 8 distinct reviewers (1.5% of 522 reviews scanned)
Reported by users: Pay to progress
One source onlyShown, not confirmed — the only source is user reviews.view evidence
Advancement or competition is gated behind spending money rather than playing.
What we saw: Pay to progress: raised by 11 distinct reviewers (2.1% of 522 reviews scanned)
From the store listing: Usable without an account
One source onlyShown, not confirmed — the only source is the store privacy disclosure.view evidence
The app's own screens offer a way past sign-up — guest access, skipping, or browsing before registering — rather than gating the product behind an account. The store's privacy disclosure is checked alongside it: that disclosure is self-reported, so it corroborates this credit rather than establishing it.
What we saw: The store privacy disclosure (7 entries) links no contact details or identifiers to the user — consistent with an app that does not require an account. Self-reported by the developer.

Highlighted reviews

Representative public review excerpts shown as user reports, not Appworthy audit evidence.

Aggressive ad load
“Quite good game, addictive 👌! 4 stars only for ads after almost every level. Playing around 25 to 35 seconds and then around 1 minutes of ads. But I would still warmly suggest this game as one of the best 👌! (ads helping to world go…”
5★ · Google Play · 2026-04-21
Aggressive ad load
“Way too many long ads! I started playing this for fetch points and made a lot. I really like the game but there are way too many ads! Win or lose the level and still get an ad. Supposed to have 15 min of unlimited lives and half of it is…”
3★ · Google Play · 2026-06-20
Aggressive ad load
“I've spent 3 days on level 199. It cannot be done without spending real money and I refuse to do that. I might be willing to keep trying longer, but inescapable ads every other round make it not worth it. I spend more time closing and…”
1★ · Google Play · 2026-05-29

Assessment & version history

App changes and Appworthy events in one timeline.

Store listing updated to version 10.89.

What this app sells

Useful store-disclosed pricing, kept below the app listing.

Items shown10
Lowest$0.99
Highest$19.99
Swift Bundle$4.99
Starter Bundle$1.99
Speed Bundle$9.99
Premium Bundle$19.99
Coins 2 $1.99
Show 5 more purchases
Coins 8$7.99
Coins 15$14.99
Endless 6$5.99
Special 1$0.99
Special 3$2.99

Google Play does not publish per-purchase prices.