Real store listing. Store data comes from public listings; the assessment type and evidence coverage are labeled on this page.
DiscoverBrowse CategoriesHow it worksMethodologyFor developers
Independent automated assessment · 6 signal sources · 1,246 reviews scanned · analyzed 2026-10-05.

Carnival Tycoon: Coin Games

Wild Candle Spin LLC

Build a park, become a tycoon

4.6 ★206,541 ratings
10M+Downloads
17+Age rating
294 MBApp size
Free · In-app purchasesIn-app purchases

About this app

Are you ready to join Carnival Tycoon?

Carnival Tycoon - an idle simulation game that you can play together with friends.In-game purchases (includes random items). In this idle game, you start with a small theme park where visitors can ride roller coasters and Ferris wheels. To build the most interesting theme park in the world, you unlock and upgrade more rides, strive to manage and expand the scale of the park. With hard work and dedication, you make it and become a true tycoon!

Features: Manage a theme park: Build more creatively designed rides to attract visitors to your park. To provide them with a more comfortable and enjoyable experience, continuously upgrade and renovate the rides, add more seats, and improve the efficiency of the rides.

Simple and Easy: Upgrading a large-scale ride can be done with just a few taps of your finger. This is the charm of idle simulation games.…

Preview

Real screenshots from the store listing.

8 screenshots
Carnival Tycoon: Coin Games screenshot 1
Carnival Tycoon: Coin Games screenshot 2
Carnival Tycoon: Coin Games screenshot 3
Carnival Tycoon: Coin Games screenshot 4
Carnival Tycoon: Coin Games screenshot 5
Carnival Tycoon: Coin Games screenshot 6
Carnival Tycoon: Coin Games screenshot 7
Carnival Tycoon: Coin Games screenshot 8

Independent evidence report

The evidence behind this assessment

This is where the page changes from an app-store listing into an evidence report: findings, important reviews, pricing and a dated history.

Automated assessment complete

Which version this describes

When we ran this analysis, and what the store lists now.

App Store

This analysis describes version 1.0.124 of the app, analyzed 2026-10-05 . The app may have changed since.

The store currently lists version 1.0.124, updated 2026-09-29.

Google Play

This analysis describes version 1.0.121 of the app (the version number recorded inside the package we inspected), analyzed 2026-10-04 . The app may have changed since.

The store currently lists version 1.0.124, updated 2026-09-28.

What we measured

Each line is a measurement published as a measurement, never a verdict.

How these are measured

Each line is a measurement, published as a measurement. Where we have not looked, the line says so rather than reading as a zero.

Developer replies to reviews
Replies to at least 1 review in 20
Price in the store description
States no price and billing period
Cancelling, in the store description
Does not say how to cancel
Themes reported by reviewers
3 or more themes reported
Counted from the reviews we have read for this app. "No theme reported" means no theme reached our reporting threshold — it is not a finding that nothing is wrong with this app, and we do not say it is.
Five-star share of ratings
80–89% five-star
Arithmetic on the stores' own published rating counts. It says nothing about why the ratings fall where they do.

In the package we scanned

From the package we downloaded and read — version 1.0.121, scanned 2026-09-11.

Permissions Android classifies as dangerous
1–2 requested
Counted against the eighteen permissions listed in collect-package.ts. A dangerous permission is one Android asks the user to grant; requesting one is not itself a finding.
Analytics or tracking SDKs in the scanned package
1–2 found
Advertising SDKs in the scanned package
10 or more found
Counted as distinct SDKs in the package we scanned. One mediation bundle can contribute several, so this is not a count of advertisers.

Graded bands · predicate set 1.4 · how these are measured

What the analysis found

App-specific findings, grouped by what each one rests on. How they are graded lives on its own page.

Methodology

The catch list 2

Charges we publish at a strength we stand behind: measured from an artefact, agreed by independent sources, or reported by enough users to clear that charge's own published bar.

Multiple ad networks bundled
Measuredfrom SDKs in the app packageartefact 490f9d73f627…
The package embeds several distinct advertising or mediation SDKs — a stack built for ad volume, not for a single house ad.
What we saw: Bundles 16 distinct ad networks / mediation SDKs: Amazon Publisher Services, AppLovin MAX, BidMachine, Chartboost and 12 more
Aggressive ad load
2 independent sources agreefrom user reviews and the app's own on-screen textartefact 490f9d73f627…
Advertising volume or placement that interrupts normal use: ads between every action, unskippable or forced full-screen ads.
What we saw: Progress is gated behind watching an ad: "Watch a video to earn a reward!"

Context 1

Measured and published because a reader would want to know — deliberately not a charge. The measurement alone does not show a harm.

Cheapest and priciest options are far apart
MeasuredPublished as context — deliberately not a charge · from the store listingview evidence
The disclosed in-app purchases span an unusually wide price range. Published as context: the cheapest and priciest items may be different kinds of product entirely, so the spread alone deducts nothing.
What we saw: In-app purchases run from USD 0.99 to USD 24.99 — a 25x spread across 10 items

Positive evidence 1

Things this app does right, published at the same strengths as the catch list.

Developer says data deletion can be requested
Measuredfrom the store listingview evidence
The developer's data-safety disclosure on the store states that users can request deletion of their data, or the app's own text offers a way to delete the account. This restates what the developer declares; it is not a test of whether deletion works. Apple publishes no equivalent disclosure, so on an Apple-only listing only the app's own text can support it.
What we saw: The developer's store data-safety disclosure states that data deletion can be requested; we have not seen a deletion control in the app's own text

One source only — shown, not confirmed 4

A single kind of evidence. We publish these because withholding them would be the bigger distortion, and we do not treat any of them as a finding we stand behind.

In the app's own text: Hard to cancel
One source onlyShown, not confirmed — the only source is the app's own on-screen text.artefact 490f9d73f627…
Cancelling the subscription is blocked, hidden, multi-step, or simply does not take effect.
What we saw: Sells a subscription in-app but ships no cancel or manage-subscription text of its own, leaving the store's settings as the only exit
Reported by users: Reports that the ads misrepresent the app
One source onlyShown, not confirmed — the only source is user reviews.view evidence
Reviewers repeatedly report that the app is not what its advertising showed. We never see the ad creative itself, so nothing we collect can corroborate or refute this — it is published as an attributed user report: what reviewers say, and how many of them said it.
What we saw: Misleading advertising: raised by 14 distinct reviewers (2.7% of 513 reviews scanned)
Reported by users: Pay to progress
One source onlyShown, not confirmed — the only source is user reviews.view evidence
Advancement or competition is gated behind spending money rather than playing.
What we saw: Pay to progress: raised by 11 distinct reviewers (2.1% of 513 reviews scanned)
Reported by users: Upgrade prompts use guilt-trip wording
One source onlyShown, not confirmed — the only source is user reviews.view evidence
Declining an upgrade is written as a loss ('No thanks, I don't want to improve'), or users report being repeatedly pushed to subscribe during normal use.
What we saw: Constant upsell pressure: raised by 8 distinct reviewers (1.6% of 513 reviews scanned)

Highlighted reviews

Representative public review excerpts shown as user reports, not Appworthy audit evidence.

Aggressive ad load
“Fun game. So many pop-ups. counted about 18 pop-ups before you can click on anything. Went to register my email to get a code and when i went into my email and got the code I went back in and it logged me in out and when i got in all of…”
1★ · Google Play · 2026-09-26
Aggressive ad load
“too much ad. everything is fixed before you win or loses . don't play this game very bad experience.”
1★ · Google Play · 2026-09-01
Aggressive ad load
“good but to much pop up ads”
3★ · Google Play · 2026-08-27

Assessment & version history

App changes and Appworthy events in one timeline.

Store listing updated to version 1.0.124.

What this app sells

Useful store-disclosed pricing, kept below the app listing.

Items shown10
Lowest$0.99
Highest$24.99
Offer_02$1.99
Offer_05$4.99
Offer_03$2.99
Offer_10$9.99
Offer_20$19.99
Show 5 more purchases
Offer_15$14.99
Offer_08$7.99
Offer_07$6.99
Offer_01$0.99
Offer_25$24.99

Google Play does not publish per-purchase prices.