Disney Speedstorm

Arcade racing simulator

Gameloft
App Store rating4.7★16.6K ratings
PriceFreeIn-app $1.99–$99.99
Age9+Store age rating
Size2,984 MBiPhone download
CategoryGames
DeveloperGameloft

What we found

Full report

Some warnings 5 users report having to pay to progress; 6 users report the basics being behind a paywall. Nothing confirmed. Checked: 518 reviews, the store listing and the privacy label.

Money

Paywalls and prices

From our automated analysis, 27 Oct 2026. Every label links to its evidence in the full report below.

This analysis describes version 1.21.0 of the app, analyzed 2026-10-27 .

The store currently lists version 1.21.0, updated 2026-09-24.

Preview

Screenshot 1Screenshot 2Screenshot 3Screenshot 4Screenshot 5Screenshot 6Screenshot 7Screenshot 8

Store screenshots supplied by the developer.

About this app

Drift into the ultimate hero-based combat racing game, set on high-speed circuits inspired by Disney and Pixar worlds. Master each character’s unique Skills on the racetrack and claim victory in this thrilling arcade racing experience from the creators of the Asphalt series!

DISNEY & PIXAR GO FULL BATTLE RACING

An incredible cast of characters, including Sulley, Beast, Mickey Mouse, Mulan, Baloo, Captain Jack Sparrow, and more, are suited and revving up for racing combat. Upgrade each Racer’s stats and make the most of their unique Skills that can impact the outcome of a single race and dramatically change the way you play the game!

ARCADE RACING REDEFINED

Anyone can pick up and play Disney Speedstorm, but mastering skills and techniques like timing your nitro boosts, precisely drifting around corners, and adapting to dynamic track environments are crucial to dominating each race.…

From the developer’s store description.

For developers and the curious

The full report

The evidence, sources, measurements and versions behind every label above.

Findings and evidence

1 published · 2 shown, not confirmed

Context 1

Facts that add context without being a charge.

Cheapest and priciest options are far apart

Measured

In-app purchases run from USD 1.99 to USD 99.99 — a 50x spread across 10 items

Sources
The store listing
Agreement
A measured fact from one deterministic, checkable source.
Where measured
From the App Store listing
Definition

The disclosed in-app purchases span an unusually wide price range. Published as context: the cheapest and priciest items may be different kinds of product entirely, so the spread alone deducts nothing.

Open evidence

One source only — shown, not confirmed 2

Open observations that have not cleared the evidence bar.

Pay to progress

One source only

Pay to progress: raised by 5 distinct reviewers (about 1 in 104 reviews we read)

Sources
User reviews
Agreement
Only one kind of source so far. Shown, not counted.
Where measured
From App Store reviews

This observation has not cleared the required evidence standard.

Definition

Advancement or competition is gated behind spending money rather than playing.

Open evidence
How we know
Share and sample
1.0% of the 518 reviews read.

Paywall blocks the basics

One source only

Paywall blocks the basics: raised by 6 distinct reviewers (about 1 in 86 reviews we read)

Sources
User reviews
Agreement
Only one kind of source so far. Shown, not counted.
Where measured
From App Store reviews

This observation has not cleared the required evidence standard.

Definition

The core of the app — not extras — sits behind payment, or previously-free function moved behind a paywall.

Open evidence
How we know
Share and sample
1.2% of the 518 reviews read.

Nothing was published as a thing to watch for in this assessment. That is not a finding that nothing is wrong with the app.

What reviewers report

518 reviews read · 2 review-based observations

518 reviews read for this analysis. Each observation keeps the sample and store it was based on.

Pay to progress

Shown, not confirmed

Not feeling it — I feel like I’m playing a kids game and it’s very pay-to-win. The game could actually be fun, but it feels like you have to spend money if you want to get good racers, upgrades, and better chances of competing. The…

1★ · App Store · 2026-09-30

Used to be so good — Great game concept but it’s pretty much pay to win. Gameloft is such a greedy company

4★ · App Store · 2026-04-30

New updates = More grind less reward — It’s never been a surprise that this game has been pay to win and now racers can cost up to $49 which is completely bonkers. They had a major update with tune coins that dramatically reduce how often…

1★ · App Store · 2026-04-13

Paywall blocks the basics

Shown, not confirmed

Game became a scam for money — My whole family use to play this game. We loved it. One they’ve made it so hard for a player like my son who doesn’t play every day he is 5. He was so sad the cars racers were stuck behind a $50 paywall…

1★ · App Store · 2026-04-23

Impossible to Play — This game has gotten completely unplayable unless you’re willing to spend hundreds of real dollars. The new star system? Well, it’s barely possible to level up your players without dropping a band to get the level up…

1★ · App Store · 2026-04-11

Message to gamesloft or should I say greedsloft — Deer greedsloft you’ve officially hit the New low lightning McQueen is literally the face of this season and yet he’s no longer available for the majority of your players removing the cars…

1★ · App Store · 2026-03-21

A sampled review illustrates one person’s experience. It does not establish a finding on its own.

Measurements

5 measured · 3 not assessed

“Not assessed” means we could not measure it. It is never a zero and never a pass.

From store data and reviews

Developer replies to reviews
Replies to fewer than 1 review in 20
Price in the store description
The store description doesn’t list prices (most don’t)
Cancelling, in the store description
The store description doesn’t say how to cancel (most don’t)
Themes reported by reviewers
2 themes reported
Counted from the reviews we have read for this app. "No theme reported" means no theme reached our reporting threshold — it is not a finding that nothing is wrong with this app, and we do not say it is.
Five-star share of ratings
80–89% five-star
Arithmetic on the stores' own published rating counts. It says nothing about why the ratings fall where they do.

In the app package we scanned

No package has been scanned for this app, so nothing is published about what it ships. That is an absence of evidence, not a finding.

Sensitive permissions
Not assessed
No package has been scanned for this app
Analytics or tracking SDKs in the scanned package
Not assessed
No package has been scanned for this app
Advertising SDKs in the scanned package
Not assessed
No package has been scanned for this app
How we know

Supporting measurements: not a complete list of possible harms or positives. Measurement vocabulary 1.4 · how these are measured

Versions and dates analysed

Assessed 27 Oct 2026

This analysis describes version 1.21.0 of the app, analyzed 2026-10-27 .

The store currently lists version 1.21.0, updated 2026-09-24.

Store update history

Each store’s release notes, as the developer wrote them. They are the developer’s words, not ours.

App Store

Version 1.21.0 · 2026-09-24
A new burst of wonder arrives in Disney Speedstorm in Season 22! - Join Miguel Rivera, Héctor Rivera, and Ernesto de la Cruz, the new Racers inspired by Disney and Pixar's Coco, as they bring their extraordinary talents to the competition. - Explore a vibrant new track inspired by the Land of the Dead, and race through a world filled with glowing lights, marigolds, and supernatural charm. Gather the family, hit the gas, and let the celebration begin!

Assessment record

Status
Automated analysis
App identifier
disney-speedstorm-apple-6449708682
Assessment date
27 Oct 2026
Sources used
3 independent signals: user reviews, the store listing and the store privacy disclosure
Reviews read
518
Package examined
No package scan
Human inspection
Not completed

Assessed 2026-10-27 from 518 user reviews, the store listing and its privacy label. We have not scanned the app's package, so nothing on this page was read from inside the app itself.

How we know
Measurement vocabulary
1.4

How this page was produced

Analyzed 2026-10-27 Version analyzed: 1.21.03 independent signals518 reviews scannedConfidence: HighNot human-reviewedVocabulary v1.13Methodology v1.3
Signals run: user reviews, the store listing and the store privacy disclosure. Not yet checked: SDKs in the app package, the app's own on-screen text and the app manifest.

Store facts

App Store

What the stores publish. Store ratings are the stores’ numbers, not Appworthy’s, and are never averaged across stores.

App Store

Store rating
4.72 ★ · 16,629 ratings
Version
1.21.0
Updated
24 Sep 2026
Price
Free · In-app purchases
Age rating
9+
Size
2,984 MB
Open in App Store
Developer
Gameloft
Category
Games
Listing price
Free · In-app purchases

Purchases the store lists

 What this app sells

From the store listing. Billing terms are read from each purchase’s name — the stores don’t publish them — so treat them as a strong hint, not a disclosure.

One-off packs5
Box of TokensPack$19.99
Stack of TokensPack$4.99
Handful of TokensPack$1.99
Diamond Pass BundlePack$19.99
Vault of TokensPack$99.99
Show 5 more purchases we couldn’t categorise

These are really on sale; we just can’t tell from the name whether they recur.

Backpack of TokensTerm not stated$9.99
GOLDEN PASSTerm not stated$9.99
Selectable RacerTerm not stated$4.99
ULTIMATE DEALTerm not stated$4.99
SPECIAL OFFERTerm not stated$9.99
This list is cut off. Apple shows at most 10 in-app purchases, and this app is at the limit — so it very likely sells more than we can see.

Method and limits

What this report can and cannot show

How the automated analysis works

This assessment is produced automatically. Three independent signals are read — user reviews, the store listing and the store privacy disclosure — and each candidate finding is filed under the sources that support it.

No charge stands on one kind of evidence — with one published exception. A finding is either a measured fact that anyone can reproduce (an ad SDK is in the package; every subscription bills weekly; the privacy label omits a tracker we can see), or it is an interpretation — and an interpretation needs independent sources to agree before it reaches the catch list. The exception is a harm only users can see: a charge may publish from reviews alone, as “Reported by N users”, once enough reviewers raise it to clear that charge’s own published bar. That agreement rule is what replaced the human reviewer, not a model’s confidence.

There is no overall score, on purpose. A 0–99 number was published here until 2026-09-15. It was withdrawn because it discriminated too weakly to be the instrument — 44.7% of every pair of apps tied — and because a single number is a verdict where a count is an observation. What publishes instead is a row of measurements, each of which says what was counted and, where we could not look, says that instead.

Findings under One source only are real reports we do not stand behind as findings. They are shown because withholding them entirely would hide a genuine complaint, and labelled because publishing them as charges would be an accusation off a single source.

Limits of this report

  • A package scan is static. It identifies code and text in one Android build. It does not measure a live ad session, test a deletion request, or count the steps needed to cancel.
  • Reviews keep their sample. A review-only charge shows distinct reviewers, the share and the sample size, and is published only once it clears that label’s published threshold. Calibration labels are machine-drafted and not yet confirmed by a person.
  • Not assessed is a state. It is never a zero and never a pass.
  • A missing label is not a clean bill of health. It means the evidence did not support one, not that the app is problem-free.
Not yet human-reviewed. A hands-on test can confirm or contradict a finding and adds its own measurements; it does not change a measurement row. Hands-on inspections are not yet open.

Request a correction

[email protected]

Write to [email protected], or use the form. Name the finding, the app version and the evidence that needs correcting. Factual corrections are free and never depend on buying anything.