“the game is fun but the ads are too much plus some levels are insanely hard you should design them to be moderately hard to easy not so much that it actually annoys the players and make them stop playing it”
About this app
Drive. Crash. Flip over. Try again.
Drive Mad is a physics-based driving game where the biggest obstacle is usually your own confidence.
Every level gives you a new challenge, a new vehicle, or a new way to embarrass yourself. One moment you're carefully balancing across a tiny bridge. The next you're driving something that probably shouldn't exist.
Master tricky roads, impossible jumps, moving platforms, giant wheels, unstable bridges, and ridiculous contraptions that somehow still count as cars.
Simple controls. Unexpected physics. Hundreds of creative levels. Infinite opportunities to fail in spectacular ways.
Features:
Fun physics-based driving gameplay Creative vehicles with unique mechanics Challenging obstacle courses and crazy roads Offline play anytime Easy to learn, hard to master Hundreds of handcrafted levels Satisfying crashes, flips, and near misses
Slow down.…
Preview
Real screenshots from the store listing.
Independent evidence report
The evidence behind this assessment
This is where the page changes from an app-store listing into an evidence report: findings, important reviews, pricing and a dated history.
Which version this describes
When we ran this analysis, and what the store lists now.
This analysis describes version 2.3.2 of the app (the version number recorded inside the package we inspected), analyzed 2026-10-07 . The app may have changed since.
The store currently lists version 2.3.2, updated 2026-08-31.
What we measured
Each line is a measurement published as a measurement, never a verdict.
Each line is a measurement, published as a measurement. Where we have not looked, the line says so rather than reading as a zero.
In the package we scanned
From the package we downloaded and read — version 2.3.2, scanned 2026-09-25.
Graded bands · predicate set 1.4 · how these are measured
What the analysis found
App-specific findings, grouped by what each one rests on. How they are graded lives on its own page.
The catch list 1
Charges we publish at a strength we stand behind: measured from an artefact, agreed by independent sources, or reported by enough users to clear that charge's own published bar.
Positive evidence 1
Things this app does right, published at the same strengths as the catch list.
One source only — shown, not confirmed 1
A single kind of evidence. We publish these because withholding them would be the bigger distortion, and we do not treat any of them as a finding we stand behind.
Highlighted reviews
Representative public review excerpts shown as user reports, not Appworthy audit evidence.
“Race, ad, race, ad, rinse and repeat. Gameplay is fun but the ads are excessive.”
“I had an advert every second”
Assessment & version history
App changes and Appworthy events in one timeline.
Store listing updated to version 2.3.2.
What this app sells
Useful store-disclosed pricing, kept below the app listing.
Google Play does not publish per-purchase prices.