“I really love this game. I like that there are no forced ads, only ads to get boosts or items or bonuses. So y'all are still getting a lot of ad rev without having force it. Now the choice of some ads are appaling. Please for the love of…”
About this app
Are you looking to become a restaurant millionaire? Want to manage a successful restaurant? Become a restaurant tycoon, earn money, level up, hire cooks & cashiers, get rich and build the biggest business the world has ever seen in this Restaurant Simulator!
Start with a Lemonade Stand, then progress to a food truck, and then a cafe. In no time you will find yourself owning your own Diner and Drive-thru!
Expand your restaurants, automate your business and find the right strategy in order to maximise your income! Eatventure is a money game where you simulate the management of different kinds of restaurants. Use your income to buy new stations in order to start selling more kinds of food! Become the biggest Restaurant Millionaire in the world!
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Preview
Real screenshots from the store listing.
Independent evidence report
The evidence behind this assessment
This is where the page changes from an app-store listing into an evidence report: findings, important reviews, pricing and a dated history.
Which version this describes
When we ran this analysis, and what the store lists now.
App Store
This analysis describes version 1.54.0 of the app, analyzed 2026-10-05 . The app may have changed since.
The store currently lists version 1.54.0, updated 2026-09-19.
Google Play
This analysis describes version 1.53.2 of the app (the version number recorded inside the package we inspected), analyzed 2026-10-05 . The app may have changed since.
The store currently lists version 1.54.0, updated 2026-09-17.
What we measured
Each line is a measurement published as a measurement, never a verdict.
Each line is a measurement, published as a measurement. Where we have not looked, the line says so rather than reading as a zero.
In the package we scanned
From the package we downloaded and read — version 1.53.2, scanned 2026-09-26.
Graded bands · predicate set 1.4 · how these are measured
What the analysis found
App-specific findings, grouped by what each one rests on. How they are graded lives on its own page.
The catch list 1
Charges we publish at a strength we stand behind: measured from an artefact, agreed by independent sources, or reported by enough users to clear that charge's own published bar.
Context 1
Measured and published because a reader would want to know — deliberately not a charge. The measurement alone does not show a harm.
Positive evidence 1
Things this app does right, published at the same strengths as the catch list.
One source only — shown, not confirmed 3
A single kind of evidence. We publish these because withholding them would be the bigger distortion, and we do not treat any of them as a finding we stand behind.
Highlighted reviews
Representative public review excerpts shown as user reports, not Appworthy audit evidence.
“Have spent roughly 35 hours in game so far. Very fun! The special events keep things fun and interesting! All ads are voluntary for in game boosts and gems. Editing review: today I got an ad where you slip the shoulder strap off of a…”
“Probably one of the best games I've ever played, not for a specific mechanic or feature but because of how chill of a game it is. The pace is just perfect, the ads are not all over the place (unlike some games which literally force ads…”
Assessment & version history
App changes and Appworthy events in one timeline.
Store listing updated to version 1.54.0.
What this app sells
Useful store-disclosed pricing, kept below the app listing.
Show 5 more purchases
Google Play does not publish per-purchase prices.