Real store listing. Store data comes from public listings; the assessment type and evidence coverage are labeled on this page.
DiscoverBrowse CategoriesHow it worksMethodologyFor developers
Independent automated assessment · 3 signal sources · 506 reviews scanned · analyzed 2026-10-05.
4.8 ★59,980 ratings
—Downloads
9+Age rating
335 MBApp size
Free · In-app purchasesIn-app purchases

About this app

Have you played Fish Eater? Take a deep breath and delve down into an underwater world!

You start as an ordinary fish. Your goal is to battle, eat, grow, and evolve! Until you are the Lord of the Sea and have conquered all!

Merge, evolve, grow in power, and devour your foes! Explore the depths, fight sharks, and take your place at the top of the food chain!

Can YOU become the true overlord of the ocean?!

Terms of Use:https://gameteamhw.github.io/common//Fish%20Eater/subscriptionterms.html

Preview

Real screenshots from the store listing.

8 screenshots
Fish Eater.io screenshot 1
Fish Eater.io screenshot 2
Fish Eater.io screenshot 3
Fish Eater.io screenshot 4
Fish Eater.io screenshot 5
Fish Eater.io screenshot 6
Fish Eater.io screenshot 7
Fish Eater.io screenshot 8

Independent evidence report

The evidence behind this assessment

This is where the page changes from an app-store listing into an evidence report: findings, important reviews, pricing and a dated history.

Automated assessment complete

Which version this describes

When we ran this analysis, and what the store lists now.

This analysis describes version 1.9.5 of the app, analyzed 2026-10-05 . The app may have changed since.

The store currently lists version 1.9.5, updated 2026-09-11.

What we measured

Each line is a measurement published as a measurement, never a verdict.

How these are measured

Each line is a measurement, published as a measurement. Where we have not looked, the line says so rather than reading as a zero.

Developer replies to reviews
Replies to fewer than 1 review in 20
Price in the store description
States no price and billing period
Cancelling, in the store description
Does not say how to cancel
Themes reported by reviewers
2 themes reported
Counted from the reviews we have read for this app. "No theme reported" means no theme reached our reporting threshold — it is not a finding that nothing is wrong with this app, and we do not say it is.
Five-star share of ratings
90% or more five-star
Arithmetic on the stores' own published rating counts. It says nothing about why the ratings fall where they do.

In the package we scanned

No package has been scanned for this app, so nothing is published about what it ships. That is an absence of evidence about the app, not a finding about it.

Graded bands · predicate set 1.4 · how these are measured

What the analysis found

App-specific findings, grouped by what each one rests on. How they are graded lives on its own page.

Methodology

The catch list 2

Charges we publish at a strength we stand behind: measured from an artefact, agreed by independent sources, or reported by enough users to clear that charge's own published bar.

Reported by users: Aggressive ad load
Reported by 128 usersReported by users, not measured — nothing we can inspect could show this either wayview evidence
Advertising volume or placement that interrupts normal use: ads between every action, unskippable or forced full-screen ads.
What we saw: Raised by 128 distinct reviewers — 25.3% of the 506 reviews scanned on this store leg (App Store).
Reported by users: Reports that the ads misrepresent the app
Reported by 37 usersReported by users, not measured — nothing we can inspect could show this either wayview evidence
Reviewers repeatedly report that the app is not what its advertising showed. We never see the ad creative itself, so nothing we collect can corroborate or refute this — it is published as an attributed user report: what reviewers say, and how many of them said it.
What we saw: Raised by 37 distinct reviewers — 7.3% of the 506 reviews scanned on this store leg (App Store).

Context 1

Measured and published because a reader would want to know — deliberately not a charge. The measurement alone does not show a harm.

Cheapest and priciest options are far apart
MeasuredPublished as context — deliberately not a charge · from the store listingview evidence
The disclosed in-app purchases span an unusually wide price range. Published as context: the cheapest and priciest items may be different kinds of product entirely, so the spread alone deducts nothing.
What we saw: In-app purchases run from USD 0.99 to USD 19.99 — a 20x spread across 10 items

One source only — shown, not confirmed 1

A single kind of evidence. We publish these because withholding them would be the bigger distortion, and we do not treat any of them as a finding we stand behind.

From the store listing: Usable without an account
One source onlyShown, not confirmed — the only source is the store privacy disclosure.view evidence
The app's own screens offer a way past sign-up — guest access, skipping, or browsing before registering — rather than gating the product behind an account. The store's privacy disclosure is checked alongside it: that disclosure is self-reported, so it corroborates this credit rather than establishing it.
What we saw: The store privacy disclosure (4 entries) links no contact details or identifiers to the user — consistent with an app that does not require an account. Self-reported by the developer.

Highlighted reviews

Representative public review excerpts shown as user reports, not Appworthy audit evidence.

Aggressive ad load
“Annoying ads — The ammount of ads is just ridiculous and simply unplayable it’s very greedy the ammount of revenue they try to make on ads why even make a game that has an ad every 20-30 second”
1★ · App Store · 2026-09-09
Aggressive ad load
“Too many ads — Too many mandatory ads after every turn and play”
2★ · App Store · 2026-08-30
Aggressive ad load
“Ads — Never in my life have I seen so many ads!”
1★ · App Store · 2026-08-29

Assessment & version history

App changes and Appworthy events in one timeline.

Store listing updated to version 1.9.5.

What this app sells

Useful store-disclosed pricing, kept below the app listing.

Items shown9
Lowest$0.99
Highest$19.99
Deep sea VIP$2.99
BattlePass$19.99
3000 diamonds$14.99
1000 diamonds$4.99
200 diamonds$0.99
Show 4 more purchases
Novice Gift$0.99
Deep sea SVIP1$9.99
SALE Gift$7.99
Deep sea SVIP$4.99