Gangstar Vegas - Mafia action

Fighting & shooting game

Gameloft
App Store rating4.6★152.8K ratings
PriceFreeIn-app $0.99–$19.99
Age9+Store age rating
Size2,975 MBiPhone download
CategoryGames
DeveloperGameloft

What we found

Full report

Some warnings 1 confirmed warning. Checked: 500 reviews, the store listing and the privacy label.

Money

  • Free to download · in-app purchases $0.99–$19.99 (10 listed, the most the App Store shows). The store doesn’t say how often these bill.
  • If you subscribe through the store, cancel in iPhone Settings → your name → Subscriptions. Deleting the app doesn’t cancel a subscription.

Ads

From our automated analysis, 26 Oct 2026. Every label links to its evidence in the full report below.

This analysis describes version 980 of the app, analyzed 2026-10-26 .

The store currently lists version 980, updated 2026-07-01.

Preview

Screenshot 1Screenshot 2Screenshot 3Screenshot 4Screenshot 5Screenshot 6Screenshot 7Screenshot 8

Store screenshots supplied by the developer.

About this app

Rule the City of Sin in Gangstar Vegas, the open-world crime shooter packed with explosive missions, fast cars, heavy weapons, and nonstop action.

Play as a rising fighter who breaks free from mafia control and takes on the criminal underworld in a blockbuster story campaign. Fight through action-packed missions filled with shootouts, theft, racing, gang battles, and high-stakes chaos across a massive city inspired by Las Vegas.

Explore a huge open world

Roam a massive crime city full of missions, side activities, and challenges

Race through the streets, steal powerful vehicles, and pull off wild stunts

Climb the leaderboards in shooting missions, driving events, gang fights, and speedruns

Fight your way to the top…

From the developer’s store description.

For developers and the curious

The full report

The evidence, sources, measurements and versions behind every label above.

Findings and evidence

2 published · 0 shown, not confirmed

Things to watch for 1

Findings that met the published evidence standard.

Aggressive ad load

Reported by 95 users

Aggressive ad load: raised by 95 distinct reviewers (about 1 in 5 reviews we read)

Sources
User reviews
Agreement
User reports only. Published because the review evidence cleared this label’s own reviewer threshold.
Where measured
From App Store reviews
Reported by
Raised by 95 distinct reviewers — about 1 in 5 reviews we read on this store leg (App Store).
Definition

Advertising volume or placement that interrupts normal use: ads between every action, unskippable or forced full-screen ads.

Open evidence
How we know
Share and sample
19.0% of the 500 reviews read on this store leg (App Store).
Published threshold
27 reviewers and 2.12% of at least 500 reviews

Context 1

Facts that add context without being a charge.

Cheapest and priciest options are far apart

Measured

In-app purchases run from USD 0.99 to USD 19.99 — a 20x spread across 10 items

Sources
The store listing
Agreement
A measured fact from one deterministic, checkable source.
Where measured
From the App Store listing
Definition

The disclosed in-app purchases span an unusually wide price range. Published as context: the cheapest and priciest items may be different kinds of product entirely, so the spread alone deducts nothing.

Open evidence

What reviewers report

500 reviews read · 1 review-based observation

500 reviews read for this analysis. Each observation keeps the sample and store it was based on.

Aggressive ad load

Published finding

Raised by 95 distinct reviewers — about 1 in 5 reviews we read on this store leg (App Store).

Disappointed — This game was great. But now it’s FULL OF ADS … NOW ITS ANNOYING TO PLAY

1★ · App Store · 2026-09-29

Assaulted with Ads — The game is fun. It’s designed to be grindy and its clunky but there’s things to do and the open world is cool. The absolute barrage of ads every single minute completely takes you out of the experience. I understand…

2★ · App Store · 2026-09-29

Your ads ruined the gameplay — I used to play this years ago and it was a fun game and I remember I could play with no interruptions for hours, so I saw it and wanted to see if it was still fun. Nothing has changed I still remember the…

5★ · App Store · 2026-09-22

A sampled review illustrates one person’s experience. It does not establish a finding on its own.

Measurements

5 measured · 3 not assessed

“Not assessed” means we could not measure it. It is never a zero and never a pass.

From store data and reviews

Developer replies to reviews
Replies to fewer than 1 review in 20
Price in the store description
The store description doesn’t list prices (most don’t)
Cancelling, in the store description
The store description doesn’t say how to cancel (most don’t)
Themes reported by reviewers
1 theme reported
Counted from the reviews we have read for this app. "No theme reported" means no theme reached our reporting threshold — it is not a finding that nothing is wrong with this app, and we do not say it is.
Five-star share of ratings
80–89% five-star
Arithmetic on the stores' own published rating counts. It says nothing about why the ratings fall where they do.

In the app package we scanned

No package has been scanned for this app, so nothing is published about what it ships. That is an absence of evidence, not a finding.

Sensitive permissions
Not assessed
No package has been scanned for this app
Analytics or tracking SDKs in the scanned package
Not assessed
No package has been scanned for this app
Advertising SDKs in the scanned package
Not assessed
No package has been scanned for this app
How we know

Supporting measurements: not a complete list of possible harms or positives. Measurement vocabulary 1.4 · how these are measured

Versions and dates analysed

Assessed 26 Oct 2026

This analysis describes version 980 of the app, analyzed 2026-10-26 .

The store currently lists version 980, updated 2026-07-01.

Store update history

Each store’s release notes, as the developer wrote them. They are the developer’s words, not ours.

App Store

Version 980 · 2026-07-01
A city under lockdown. A devil's contract waiting to be signed. Step into Update 98 and chase gangland glory through a multi-stage Battle Pass packed with rewards every step of the way. Strike from luxury rides, rain chaos from new helicopters, and dominate close-quarters with brand-new ARs and melee weapons. Track every milestone with the new Google Play Achievements. The streets are yours to claim — gear up and take the throne.

Assessment record

Status
Automated analysis
App identifier
gangstar-vegas
Assessment date
26 Oct 2026
Sources used
3 independent signals: user reviews, the store listing and the store privacy disclosure
Reviews read
500
Package examined
No package scan
Human inspection
Not completed

Assessed 2026-10-26 from 500 user reviews, the store listing and its privacy label. We have not scanned the app's package, so nothing on this page was read from inside the app itself.

How we know
Measurement vocabulary
1.4

How this page was produced

Analyzed 2026-10-26 Version analyzed: 9803 independent signals500 reviews scannedConfidence: MediumNot human-reviewedVocabulary v1.13Methodology v1.3
Signals run: user reviews, the store listing and the store privacy disclosure. Not yet checked: SDKs in the app package, the app's own on-screen text and the app manifest.

Store facts

App Store

What the stores publish. Store ratings are the stores’ numbers, not Appworthy’s, and are never averaged across stores.

App Store

Store rating
4.60 ★ · 152,812 ratings
Version
980
Updated
1 Jul 2026
Price
Free · In-app purchases
Age rating
9+
Size
2,975 MB
Open in App Store
Developer
Gameloft
Category
Games
Listing price
Free · In-app purchases

Purchases the store lists

 What this app sells

From the store listing. Billing terms are read from each purchase’s name — the stores don’t publish them — so treat them as a strong hint, not a disclosure.

One-off packs5
Handful of DiamondsPack$1.99
Puny Cash BundlePack$1.99
Daddy's Super Stash PackPack$1.99
Handful of DiamondsPack$0.99
New in Town PackPack$3.99
Show 5 more purchases we couldn’t categorise

These are really on sale; we just can’t tell from the name whether they recur.

Pocket of DiamondsTerm not stated$4.99
Pouch of DiamondsTerm not stated$9.99
Bagful of DiamondsTerm not stated$19.99
Street Soldier CaseTerm not stated$1.99
Royal Rewards ClubTerm not stated$2.99
This list is cut off. Apple shows at most 10 in-app purchases, and this app is at the limit — so it very likely sells more than we can see.

Method and limits

What this report can and cannot show

How the automated analysis works

This assessment is produced automatically. Three independent signals are read — user reviews, the store listing and the store privacy disclosure — and each candidate finding is filed under the sources that support it.

No charge stands on one kind of evidence — with one published exception. A finding is either a measured fact that anyone can reproduce (an ad SDK is in the package; every subscription bills weekly; the privacy label omits a tracker we can see), or it is an interpretation — and an interpretation needs independent sources to agree before it reaches the catch list. The exception is a harm only users can see: a charge may publish from reviews alone, as “Reported by N users”, once enough reviewers raise it to clear that charge’s own published bar. That agreement rule is what replaced the human reviewer, not a model’s confidence.

There is no overall score, on purpose. A 0–99 number was published here until 2026-09-15. It was withdrawn because it discriminated too weakly to be the instrument — 44.7% of every pair of apps tied — and because a single number is a verdict where a count is an observation. What publishes instead is a row of measurements, each of which says what was counted and, where we could not look, says that instead.

Findings under One source only are real reports we do not stand behind as findings. They are shown because withholding them entirely would hide a genuine complaint, and labelled because publishing them as charges would be an accusation off a single source.

Limits of this report

  • A package scan is static. It identifies code and text in one Android build. It does not measure a live ad session, test a deletion request, or count the steps needed to cancel.
  • Reviews keep their sample. A review-only charge shows distinct reviewers, the share and the sample size, and is published only once it clears that label’s published threshold. Calibration labels are machine-drafted and not yet confirmed by a person.
  • Not assessed is a state. It is never a zero and never a pass.
  • A missing label is not a clean bill of health. It means the evidence did not support one, not that the app is problem-free.
Not yet human-reviewed. A hands-on test can confirm or contradict a finding and adds its own measurements; it does not change a measurement row. Hands-on inspections are not yet open.

Request a correction

[email protected]

Write to [email protected], or use the form. Name the finding, the app version and the evidence that needs correcting. Factual corrections are free and never depend on buying anything.