“I'm on lvl 102. I honestly love the sounds and graphics, but it has a lot more potential. Examples: Different goals, new maps, and a pause button would be nice too. Waiting 7 to 10 minutes before forcing ads on people, I get 3 or more ads…”
About this app
Welcome to Hole.io, the wildly satisfying eat-the-world game played by millions! Drop into busy New York, a creaky pirate cove, or a glowing sci-fi metropolis - and swallow it whole. Cars, lampposts, hot dogs and even giant skyscrapers!
Whether you've got five minutes while watching your favorite show or an hour to unwind before bed, just tap, glide, and watch the city crumble into a black hole. No pressure, no stress - just the pure, oddly relaxing joy of eating everything in sight.
EAT EVERYTHING Start tiny, barely big enough to swallow a trash can. Grow huge, big enough to gulp down skyscrapers in one bite. The bigger you get, the louder the crunch. Pure satisfaction.
THE PERFECT BREAK Easy to learn, instantly satisfying. Play in short bursts: morning coffee, lunch break, evening unwind. A relaxing, oddly soothing game for casual players.…
Preview
Real screenshots from the store listing.
Independent evidence report
Evidence and review signals
This is where the page changes from an app-store listing into an evidence report: findings, important reviews, pricing and a dated history.
Which version this describes
When we ran this analysis, and what the store lists now.
App Store
This analysis describes version 2.54.3 of the app, analyzed 2026-10-06 . The app may have changed since.
The store currently lists version 2.54.3, updated 2026-10-03.
Google Play
This analysis describes version 2.53.5 of the app, analyzed 2026-10-06 . The app may have changed since.
The store currently lists version 2.53.5, updated 2026-10-01.
What we measured
Each line is a measurement published as a measurement, never a verdict.
Each line is a measurement, published as a measurement. Where we have not looked, the line says so rather than reading as a zero.
In the package we scanned
No package has been scanned for this app, so nothing is published about what it ships. That is an absence of evidence about the app, not a finding about it.
Graded bands · predicate set 1.4 · how these are measured
What the analysis found
App-specific findings, grouped by what each one rests on. How they are graded lives on its own page.
The catch list 1
Charges we publish at a strength we stand behind: measured from an artefact, agreed by independent sources, or reported by enough users to clear that charge's own published bar.
Positive evidence 1
Things this app does right, published at the same strengths as the catch list.
Highlighted reviews
Representative public review excerpts shown as user reports, not Appworthy audit evidence.
“there are so many ads that once you into the rhythm, an ad pops up and you forget where you left off. and it's every 10 seconds. it could be a really great game besides that fact.”
“the game is good and has good graphics but it has TOO MANY ADS like every 30 seconds which interrupts you MID GAME”
Assessment & version history
App changes and Appworthy events in one timeline.
Store listing updated to version 2.54.3.
What this app sells
Useful store-disclosed pricing, kept below the app listing.
Google Play does not publish per-purchase prices.