“Simple/Fun — This is a simple and fun game. Very self explanatory. Really no need to pay any money. Lots of pop up ads and options to watch videos for free stuff. But the games are quick, lasting 20 seconds. It would be nice to be able to…”
About this app
Are you ready for an action-packed multiplayer idle racing game? Train your Champ, improve its stats, get him the best gadget and win the race!
Pocket Champs is a fun multiplayer idle game. Focus your training time on running, flying, or climbing and develop the best strategy before the race. Compete globally against other Champs: who will win the crown?
Running shoes, fins, or pick? Choose the best gadget to give you an edge during the race! Open new chests every day and unlock some legendary gadgets like the Eagle or the Cheetah!
Participate to time-limited events in crazy races against hundreds of opponents!
As you battle and clash for first place, your Champ will have to run, climb and swim to overtake the pack for victory. But be careful, not every race goes as planned as danger waits to throw you off course!…
Preview
Real screenshots from the store listing.
Independent evidence report
The evidence behind this assessment
This is where the page changes from an app-store listing into an evidence report: findings, important reviews, pricing and a dated history.
Which version this describes
When we ran this analysis, and what the store lists now.
This analysis describes version 7.10.1 of the app, analyzed 2026-10-05 . The app may have changed since.
The store currently lists version 7.10.1, updated 2026-09-15.
What we measured
Each line is a measurement published as a measurement, never a verdict.
Each line is a measurement, published as a measurement. Where we have not looked, the line says so rather than reading as a zero.
In the package we scanned
No package has been scanned for this app, so nothing is published about what it ships. That is an absence of evidence about the app, not a finding about it.
Graded bands · predicate set 1.4 · how these are measured
What the analysis found
App-specific findings, grouped by what each one rests on. How they are graded lives on its own page.
The catch list 2
Charges we publish at a strength we stand behind: measured from an artefact, agreed by independent sources, or reported by enough users to clear that charge's own published bar.
Context 1
Measured and published because a reader would want to know — deliberately not a charge. The measurement alone does not show a harm.
One source only — shown, not confirmed 2
A single kind of evidence. We publish these because withholding them would be the bigger distortion, and we do not treat any of them as a finding we stand behind.
Highlighted reviews
Representative public review excerpts shown as user reports, not Appworthy audit evidence.
“Too many ads, leveling structure is bogus — Waaaayyyyyy too many ads. I actually enjoy the game somewhat but too many ads. Also, the match making system is bogus. It catches up to you or adjusts way too quickly. I’ve had cases where I…”
“Meh — Entirely too many ads that are way too long. I don’t sit through ads there a minute long for any game.”
Assessment & version history
App changes and Appworthy events in one timeline.
Store listing updated to version 7.10.1.
What this app sells
Useful store-disclosed pricing, kept below the app listing.