“NON STOP ADS! Play for 30 seconds to beat a level. then it'll ask you if you want to multiply your score by watching an ad. Did you say no? That's great, here's the ad anyway. 5 minutes worth of play. 15 minutes worth of ads. I…”
About this app
The pursuit ignites in this heart-pounding car chase!
Feel the adrenaline as you evade police cars, tap fast left or right to weave through traffic and avoid danger on roads filled with chaos.
Unlock custom rides from your garage and dive into an endless challenge across multiple maps, where sharp reflex skills fuel your streak of mayhem.
Outwit the cop pursuit with burnout moves, wreck rivals, and drive through an intense derby of near-misses. Every split-second decision tests your fastest getaway, turning highways into your battleground.
🚓 Key Features: High-octane pursuit action with simple tap controls for precise evasive moves. Wreck rivals to build epic combo streaks. Endless hot pursuit with a fierce adrenaline rush. Unlock cars in your garage and upgrade your ride. Conquer each cop pursuit and rise as the fastest driver.…
Preview
Real screenshots from the store listing.
Independent evidence report
The evidence behind this assessment
This is where the page changes from an app-store listing into an evidence report: findings, important reviews, pricing and a dated history.
Which version this describes
When we ran this analysis, and what the store lists now.
This analysis describes version 2.3.7 of the app (the version number recorded inside the package we inspected), analyzed 2026-10-04 . The app may have changed since.
The store currently lists version 2.3.7, updated 2026-08-10.
What we measured
Each line is a measurement published as a measurement, never a verdict.
Each line is a measurement, published as a measurement. Where we have not looked, the line says so rather than reading as a zero.
In the package we scanned
From the package we downloaded and read — version 2.3.7, scanned 2026-10-04.
Graded bands · predicate set 1.4 · how these are measured
What the analysis found
App-specific findings, grouped by what each one rests on. How they are graded lives on its own page.
The catch list 1
Charges we publish at a strength we stand behind: measured from an artefact, agreed by independent sources, or reported by enough users to clear that charge's own published bar.
Positive evidence 1
Things this app does right, published at the same strengths as the catch list.
One source only — shown, not confirmed 1
A single kind of evidence. We publish these because withholding them would be the bigger distortion, and we do not treat any of them as a finding we stand behind.
Highlighted reviews
Representative public review excerpts shown as user reports, not Appworthy audit evidence.
“30 seconds of game play for every 5 minutes of ads. SUCKS! game play is like the preview. but at the end of every level you can choose your award? or a better award if you watch an ad. it doesn't matter. they show you an ad anyways, no…”
“fun but so many ads”
Assessment & version history
App changes and Appworthy events in one timeline.
Store listing updated to version 2.3.7.
What this app sells
Useful store-disclosed pricing, kept below the app listing.
Google Play does not publish per-purchase prices.