Real store listing. Store data comes from public listings; the assessment type and evidence coverage are labeled on this page.
DiscoverBrowse CategoriesHow it worksMethodologyFor developers
Independent automated assessment · 3 signal sources · 504 reviews scanned · analyzed 2026-10-05.

Real Car Driving - Racing City

Tripsoft Pte. Ltd

Race Master

4.7 ★69,404 ratings
—Downloads
12+Age rating
248 MBApp size
Free · In-app purchasesIn-app purchases

About this app

Game Features: - Mini game checkpoint mode - Drive with traffic - Realistic car damage - crash your car! - Full real HUD including revs, gear and speed - ABS, TC and ESP simulation. You can also turn them off! - Accurate physics - Several different cameras - Control your car with a steering wheel, accelerometer or arrows - Game mode: Racing PvP, Mega Ramp, Stunt, Climp, Parking, Police Chase,... and more

Be a furious racer on a whole city for you. No need to brake because of traffic or racing other rival vehicles, so you can perform illegal stunt actions and run full speed!

Preview

Real screenshots from the store listing.

8 screenshots
Real Car Driving - Racing City screenshot 1
Real Car Driving - Racing City screenshot 2
Real Car Driving - Racing City screenshot 3
Real Car Driving - Racing City screenshot 4
Real Car Driving - Racing City screenshot 5
Real Car Driving - Racing City screenshot 6
Real Car Driving - Racing City screenshot 7
Real Car Driving - Racing City screenshot 8

Independent evidence report

The evidence behind this assessment

This is where the page changes from an app-store listing into an evidence report: findings, important reviews, pricing and a dated history.

Automated assessment complete

Which version this describes

When we ran this analysis, and what the store lists now.

This analysis describes version 2.1.7 of the app, analyzed 2026-10-05 . The app may have changed since.

The store currently lists version 2.1.7, updated 2026-01-20.

What we measured

Each line is a measurement published as a measurement, never a verdict.

How these are measured

Each line is a measurement, published as a measurement. Where we have not looked, the line says so rather than reading as a zero.

Developer replies to reviews
Replies to fewer than 1 review in 20
Price in the store description
States no price and billing period
Cancelling, in the store description
Does not say how to cancel
Themes reported by reviewers
2 themes reported
Counted from the reviews we have read for this app. "No theme reported" means no theme reached our reporting threshold — it is not a finding that nothing is wrong with this app, and we do not say it is.
Five-star share of ratings
80–89% five-star
Arithmetic on the stores' own published rating counts. It says nothing about why the ratings fall where they do.

In the package we scanned

No package has been scanned for this app, so nothing is published about what it ships. That is an absence of evidence about the app, not a finding about it.

Graded bands · predicate set 1.4 · how these are measured

What the analysis found

App-specific findings, grouped by what each one rests on. How they are graded lives on its own page.

Methodology

The catch list 1

Charges we publish at a strength we stand behind: measured from an artefact, agreed by independent sources, or reported by enough users to clear that charge's own published bar.

Reported by users: Aggressive ad load
Reported by 87 usersReported by users, not measured — nothing we can inspect could show this either wayview evidence
Advertising volume or placement that interrupts normal use: ads between every action, unskippable or forced full-screen ads.
What we saw: Raised by 87 distinct reviewers — 17.3% of the 504 reviews scanned on this store leg (App Store).

Context 1

Measured and published because a reader would want to know — deliberately not a charge. The measurement alone does not show a harm.

Cheapest and priciest options are far apart
MeasuredPublished as context — deliberately not a charge · from the store listingview evidence
The disclosed in-app purchases span an unusually wide price range. Published as context: the cheapest and priciest items may be different kinds of product entirely, so the spread alone deducts nothing.
What we saw: In-app purchases run from USD 0.99 to USD 19.99 — a 20x spread across 3 items

One source only — shown, not confirmed 1

A single kind of evidence. We publish these because withholding them would be the bigger distortion, and we do not treat any of them as a finding we stand behind.

Reported by users: Reports that the ads misrepresent the app
One source onlyShown, not confirmed — the only source is user reviews.view evidence
Reviewers repeatedly report that the app is not what its advertising showed. We never see the ad creative itself, so nothing we collect can corroborate or refute this — it is published as an attributed user report: what reviewers say, and how many of them said it.
What we saw: Misleading advertising: raised by 26 distinct reviewers (5.2% of 504 reviews scanned)

Highlighted reviews

Representative public review excerpts shown as user reports, not Appworthy audit evidence.

Aggressive ad load
“🤮🤮🤮🤮 — Horrible game too many adds bad graphics”
1★ · App Store · 2026-08-02
Aggressive ad load
“Read this! — Way too many ads explodes all the time just don’t get it!”
1★ · App Store · 2026-08-01
Aggressive ad load
“Sucks — To many adds”
1★ · App Store · 2026-07-31

Assessment & version history

App changes and Appworthy events in one timeline.

Store listing updated to version 2.1.7.

What this app sells

Useful store-disclosed pricing, kept below the app listing.

Items shown3
Lowest$0.99
Highest$19.99
10000$0.99
24000$1.99
300000$19.99