A scratch-card roguelike. You work the night counter of a House that sells luck sealed under foil. The quota is due by dawn. Miss it, and the House keeps you.
Every ticket is a grid of foil hiding cash, multipliers and skulls. Your thumb is the budget — stamina runs out long before the tickets do, so where you scratch matters as much as what's under it.
THE DECISION YOU MAKE ALL GAME
• Scratch a cell to 20% and you can read the fragment — it doesn't count and it doesn't trigger
• Scratch to 45% and it counts for real, skulls included
• One revealed skull halves the payout. Two void the ticket
• Cash out whenever you like. Only what you revealed pays
BUILD A RUN THAT BENDS THE ODDS
• 40 charms across 5 slots: reroll skulls into coins, drift sevens toward corners, make a graze count as a hit
• A warden calls every third night. Each one bends a rule you were leaning on.…
From the developer’s store description.