App Store
Version 2.7 · 2026-09-10
Light under the skin. Materials can now scatter light beneath the surface, so skin, wax, jade, and marble glow the way they do in life instead of reading as flat paint. Thin parts like ears and fingertips let light through while thick parts stay solid, and a painted model scatters the colors you painted. Set the amount, radius, radius tint, and anisotropy in the new Subsurface section of the material editor, which is now grouped into sections. Cleaner renders, sooner. Path tracing now sends its rays toward the bright parts of the environment, so a render under a sunny sky shows far fewer speckles and much less grain at the same number of samples. No more meshing freeze. Switching a large…
Shortened here; the full notes are on the store listing.








