“the recharge time is ridiculous. 1 minute 20 seconds per energy with a max of 100. mid game items take 5 each. so I get to play for 5 minutes at a time. and if you accidentally hit an item again after you run out of energy 3 pop-up appear…”
About this app
Explore Travel Town, where you can combine everything into better and more useful items while you travel the world!
Reveal secrets as you discover yourself and help the friendly people of Travel Town!
TRAVEL TOWN FEATURES:
== Match Objects == • Discover over 500 fantastic objects through hundreds of levels! • Freely drag objects around the beautiful world and match 2 of a kind evolve them into more superior items! • Fulfil the missions of the townsfolk to unlock more amazing items!
== Meet New Villagers == • Discover 55 villagers who live in Travel Town, and help them restore their seaside town! • Match objects to upgrade them and unlock more and more items to support you on your journey!…
Preview
Real screenshots from the store listing.
Independent evidence report
Evidence and review signals
This is where the page changes from an app-store listing into an evidence report: findings, important reviews, pricing and a dated history.
Which version this describes
When we ran this analysis, and what the store lists now.
App Store
This analysis describes version 2.12.1761 of the app, analyzed 2026-10-05 . The app may have changed since.
The store currently lists version 2.12.1761, updated 2026-09-27.
Google Play
This analysis describes version 2.12.1761 of the app, analyzed 2026-10-04 . The app may have changed since.
The store currently lists version 2.12.1761, updated 2026-09-27.
What we measured
Each line is a measurement published as a measurement, never a verdict.
Each line is a measurement, published as a measurement. Where we have not looked, the line says so rather than reading as a zero.
In the package we scanned
No package has been scanned for this app, so nothing is published about what it ships. That is an absence of evidence about the app, not a finding about it.
Graded bands · predicate set 1.4 · how these are measured
What the analysis found
App-specific findings, grouped by what each one rests on. How they are graded lives on its own page.
The catch list 1
Charges we publish at a strength we stand behind: measured from an artefact, agreed by independent sources, or reported by enough users to clear that charge's own published bar.
Positive evidence 1
Things this app does right, published at the same strengths as the catch list.
One source only — shown, not confirmed 3
A single kind of evidence. We publish these because withholding them would be the bigger distortion, and we do not treat any of them as a finding we stand behind.
Highlighted reviews
Representative public review excerpts shown as user reports, not Appworthy audit evidence.
“This game is highly addictive and satisfying to play once you get past all the ads of mini games and optional purchases they have available. Then you get about 15 minutes of play until you run out of energy and have to watch ads or make a…”
“It's your typical merge game, with all the caveats that comes with that: starts out easy to accomplish orders and gets quickly worse, to the point where you need multiple top ups of energy and tens or hundreds of merges before you get the…”
Assessment & version history
App changes and Appworthy events in one timeline.
Store listing updated to version 2.12.1761.
What this app sells
Useful store-disclosed pricing, kept below the app listing.
Show 5 more purchases
Google Play does not publish per-purchase prices.