DiscoverBrowse CategoriesHow it worksMethodologyFor developers
Golf Clash - Golfing Simulator
Electronic Arts · Games

What’s the catch? Multiple ad networks bundled — measured, backed by SDKs in the app package.

Analyzed automatically from 6 independent signals that had to agree — not a hands-on test, and not human-reviewed.

2 on the catch list · analyzedConfidence: High6 signal sources2,534 reviews scannedNot human-reviewedas of 2026-10-06
 Which version this describes

App Store

This analysis describes version 3.4.9 of the app, analyzed 2026-10-06 . The app may have changed since.

The store currently lists version 3.4.9, updated 2026-09-11.

Google Play

This analysis describes version 3.4.9 of the app (the version number recorded inside the package we inspected), analyzed 2026-10-04 . The app may have changed since.

The store currently lists version 3.4.9, updated 2026-09-10.

What the analysis found

Each finding shows what agreed and how strongly. Automated analysis

The catch list 2

Charges we publish at a strength we stand behind: measured from an artefact, agreed by independent sources, or reported by enough users to clear that charge's own published bar.

Multiple ad networks bundled
Measuredfrom SDKs in the app packageartefact 83a2db11d611…
The package embeds several distinct advertising or mediation SDKs — a stack built for ad volume, not for a single house ad.
What we saw: Bundles 16 distinct ad networks / mediation SDKs: Amazon Publisher Services, AppLovin MAX, BidMachine, Chartboost and 12 more
Reported by users: Pay to progress
Reported by 70 usersReported by users, not measured — nothing we can inspect could show this either wayview evidence
Advancement or competition is gated behind spending money rather than playing.
What we saw: Raised by 70 distinct reviewers — 3.5% of the 2,004 reviews scanned on this store leg (App Store).

Positive evidence 1

Things this app does right, published at the same strengths as the catch list.

Developer says data deletion can be requested
Measuredfrom the store listingview evidence
The developer's data-safety disclosure on the store states that users can request deletion of their data, or the app's own text offers a way to delete the account. This restates what the developer declares; it is not a test of whether deletion works. Apple publishes no equivalent disclosure, so on an Apple-only listing only the app's own text can support it.
What we saw: The developer's store data-safety disclosure states that data deletion can be requested; we have not seen a deletion control in the app's own text

One source only — shown, not confirmed 2

A single kind of evidence. We publish these because withholding them would be the bigger distortion, and we do not treat any of them as a finding we stand behind.

Reported by users: Aggressive ad load
One source onlyShown, not confirmed — the only source is user reviews.view evidence
Advertising volume or placement that interrupts normal use: ads between every action, unskippable or forced full-screen ads.
What we saw: Aggressive ad load: raised by 16 distinct reviewers (0.8% of 2004 reviews scanned)
Reported by users: Upgrade prompts use guilt-trip wording
One source onlyShown, not confirmed — the only source is user reviews.view evidence
Declining an upgrade is written as a loss ('No thanks, I don't want to improve'), or users report being repeatedly pushed to subscribe during normal use.
What we saw: Constant upsell pressure: raised by 5 distinct reviewers (0.2% of 2004 reviews scanned)

What reviewers said

Verbatim excerpts from public store reviews, shown as corroborating user reports. They are not Appworthy audit evidence, and a quotation is not proof of the finding it sits under.

Pay to progress

If you aren't willing to shell out a bunch of money, you won't be able to compete with those that do. It's a pay to win game. On gameplay, the shot clock is too long. It could be cut in half easily. It makes pvp games longer than needed…

1★ · Google Play · 2026-09-06

What a great game that this could be. Too bad its pay to win

1★ · Google Play · 2026-08-18

pay to win like most apps

1★ · Google Play · 2026-08-17

Aggressive ad load

Not as fair as it was a few years ago way to many ads

1★ · Google Play · 2026-09-22

Was so much fun up to a few years ago. Now every other hole it tells you that your connection is not stable. There are an insane amount of ads. And all the "improvements" have just bogged down the game. Used to be a lot of fun.

2★ · Google Play · 2026-09-07

Garbage game used to play it many years back was great now is a joke constant ads and extremely glitchy

1★ · Google Play · 2026-09-06

Upgrade prompts use guilt-trip wording

Fun but don’t waste your money — I will start off by saying the positive things of the game would be that there are events daily and the graphics are fairly good. Those things keep it from being one start. That being said, the gameplay…

2★ · App Store · 2026-09-15

cant even load the game — ive played this game for over 7 years on my ipad and it was really fun. now, i have transitioned into playing on phone and it wont even work. it takes 20 whole seconds to load, and when it does load, a popup…

1★ · App Store · 2026-04-20

What this app sells

Every purchase the store discloses. Store listing
 What this app sells
Google Play doesn’t publish per-purchase prices, so this list covers the other store only.

How the automated analysis works

Automated, corroborated, and never human-reviewed without a person.

This assessment is produced automatically. Six independent signals are read — user reviews, SDKs in the app package, the app's own on-screen text, the app manifest, the store listing and the store privacy disclosure — and each candidate finding is filed under the sources that support it.

No charge stands on one kind of evidence — with one published exception. A finding is either a measured fact that anyone can reproduce (an ad SDK is in the package; every subscription bills weekly; the privacy label omits a tracker we can see), or it is an interpretation — and an interpretation needs independent sources to agree before it reaches the catch list. The exception is a harm only users can see: a charge may publish from reviews alone, as “Reported by N users”, once enough reviewers raise it to clear that charge’s own published bar. That agreement rule is what replaced the human reviewer, not a model’s confidence.

There is no overall score, on purpose. A 0–99 number was published here until 2026-09-15. It was withdrawn because it discriminated too weakly to be the instrument — 44.7% of every pair of apps tied — and because a single number is a verdict where a count is an observation. What publishes instead is a row of measurements, each of which says what was counted and, where we could not look, says that instead.

Findings under One source only are real reports we do not stand behind as findings. They are shown because withholding them entirely would hide a genuine complaint, and labelled because publishing them as charges would be an accusation off a single source.

 Not yet human-reviewed

Several measurements above say “Not assessed” because no artefact we hold can answer them. A human review is what resolves those — and it can remove a favourable band as easily as add one.

Hands-on inspections are not yet open.

 How this page was produced
Analyzed 2026-10-06 Version analyzed: 3.4.9 (App Store), 3.4.9 (Google Play)6 independent signals2,534 reviews scannedConfidence: HighNot human-reviewedVocabulary v1.13Methodology v1.3
Signals run: user reviews, SDKs in the app package, the app's own on-screen text, the app manifest, the store listing and the store privacy disclosure.