“so many ads and microtransactions wheres the option to buy and just have the stuff.”
About this app
Drive cars through the zombie apocalypse and loot infested buildings in this action-packed roguelite Earn to Die spinoff!
The zombie apocalypse is more dangerous than ever. New zombie and enemy threats have emerged and will do anything to hunt you down. Loot for supplies, find and upgrade cars, and do whatever it takes to survive in this fun new game in the Earn to Die series.
NEW ROGUELITE GAMEPLAY Run and blast your way through zombie-infested buildings, earning power-ups and unlocking cars along the way. Collect the best loot to further upgrade and strengthen your hero!
ALL NEW CARS! Uncover abandoned cars and upgrade them into zombie-smashing machines. New cars, trucks, a sports car and even a hovercraft await. Don’t forget to equip the best spiked-frames and roof-mounted guns. Those zombies won’t know what’s hit them!…
Preview
Real screenshots from the store listing.
Independent evidence report
The evidence behind this assessment
This is where the page changes from an app-store listing into an evidence report: findings, important reviews, pricing and a dated history.
Which version this describes
When we ran this analysis, and what the store lists now.
App Store
This analysis describes version 1.29.263 of the app, analyzed 2026-10-05 . The app may have changed since.
The store currently lists version 1.29.263, updated 2026-10-02.
Google Play
This analysis describes version 1.28.252 of the app (the version number recorded inside the package we inspected), analyzed 2026-10-04 . The app may have changed since.
The store currently lists version 1.29.262, updated 2026-09-30.
What we measured
Each line is a measurement published as a measurement, never a verdict.
Each line is a measurement, published as a measurement. Where we have not looked, the line says so rather than reading as a zero.
In the package we scanned
From the package we downloaded and read — version 1.28.252, scanned 2026-09-18.
Graded bands · predicate set 1.4 · how these are measured
What the analysis found
App-specific findings, grouped by what each one rests on. How they are graded lives on its own page.
The catch list 1
Charges we publish at a strength we stand behind: measured from an artefact, agreed by independent sources, or reported by enough users to clear that charge's own published bar.
Positive evidence 1
Things this app does right, published at the same strengths as the catch list.
One source only — shown, not confirmed 4
A single kind of evidence. We publish these because withholding them would be the bigger distortion, and we do not treat any of them as a finding we stand behind.
Highlighted reviews
Representative public review excerpts shown as user reports, not Appworthy audit evidence.
“after completing stage 10 the goal is clear... where you need to pay some amount to get mods. where as the single bullet from machine can have damage upto 500+ when your health is 1500 where 3 bullets can bring you down. too many ads…”
“the game is too grindy and the game progress getting slower over the time until you can't even get a quick upgrade to your characters and gears without watching a tons of ads or spending some money”
Assessment & version history
App changes and Appworthy events in one timeline.
Store listing updated to version 1.29.263.
What this app sells
Useful store-disclosed pricing, kept below the app listing.
Google Play does not publish per-purchase prices.