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Independent automated assessment · 6 signal sources · 759 reviews scanned · analyzed 2026-10-04.

Phase 10: Casual Card Game

Mattel Game Studios HK Limited

Start playing Phase 10 for FREE TODAY - The fun and classic mobile card game…

4.7 ★632,383 ratings
10M+Downloads
4+Age rating
—App size
Free · In-app purchasesIn-app purchases

About this app

Start playing Phase 10 for FREE TODAY - The fun and classic mobile card game enjoyed by millions of players around the world.

Phase 10 in the newest rummy inspired card game brought to you from the creators of UNO! bringing friends and families together for over 40 years. There's nothing more convenient and perfect for any card or party game lovers!

Take 10 minutes for yourself and enjoy a quick round of Phase 10 anytime! It's always a good time to play Phase 10!

HOW TO PLAY PHASE 10? Race to complete each “Phase” and stay ahead. Every Phase has its own sets of cards to match their colors and numbers. When you have your sets, throw them down for everyone to see. The round ends when one player frees their hand of all their cards. Everyone who completes the Phase moves on to the next challenge. Players who can’t finish the Phase start over and try again.…

Preview

Real screenshots from the store listing.

8 screenshots
Phase 10: Casual Card Game screenshot 1
Phase 10: Casual Card Game screenshot 2
Phase 10: Casual Card Game screenshot 3
Phase 10: Casual Card Game screenshot 4
Phase 10: Casual Card Game screenshot 5
Phase 10: Casual Card Game screenshot 6
Phase 10: Casual Card Game screenshot 7
Phase 10: Casual Card Game screenshot 8

Independent evidence report

The evidence behind this assessment

This is where the page changes from an app-store listing into an evidence report: findings, important reviews, pricing and a dated history.

Automated assessment complete

Which version this describes

When we ran this analysis, and what the store lists now.

This analysis describes version 1.15.5013 of the app (the version number recorded inside the package we inspected), analyzed 2026-10-04 . The app may have changed since.

The store currently lists version 1.15.5013, updated 2026-09-17.

What we measured

Each line is a measurement published as a measurement, never a verdict.

How these are measured

Each line is a measurement, published as a measurement. Where we have not looked, the line says so rather than reading as a zero.

Developer replies to reviews
Replies to at least 1 review in 20
Price in the store description
States no price and billing period
Cancelling, in the store description
Does not say how to cancel
Themes reported by reviewers
3 or more themes reported
Counted from the reviews we have read for this app. "No theme reported" means no theme reached our reporting threshold — it is not a finding that nothing is wrong with this app, and we do not say it is.
Five-star share of ratings
80–89% five-star
Arithmetic on the stores' own published rating counts. It says nothing about why the ratings fall where they do.

In the package we scanned

From the package we downloaded and read — version 1.15.5013, scanned 2026-09-28.

Permissions Android classifies as dangerous
1–2 requested
Counted against the eighteen permissions listed in collect-package.ts. A dangerous permission is one Android asks the user to grant; requesting one is not itself a finding.
Analytics or tracking SDKs in the scanned package
1–2 found
Advertising SDKs in the scanned package
10 or more found
Counted as distinct SDKs in the package we scanned. One mediation bundle can contribute several, so this is not a count of advertisers.

Graded bands · predicate set 1.4 · how these are measured

What the analysis found

App-specific findings, grouped by what each one rests on. How they are graded lives on its own page.

Methodology

The catch list 1

Charges we publish at a strength we stand behind: measured from an artefact, agreed by independent sources, or reported by enough users to clear that charge's own published bar.

Multiple ad networks bundled
Measuredfrom SDKs in the app packageartefact 7dda0f824b86…
The package embeds several distinct advertising or mediation SDKs — a stack built for ad volume, not for a single house ad.
What we saw: Bundles 11 distinct ad networks / mediation SDKs: Amazon Publisher Services, AppLovin MAX, BidMachine, Fyber / Digital Turbine Exchange and 7 more

Positive evidence 1

Things this app does right, published at the same strengths as the catch list.

Developer says data deletion can be requested
Measuredfrom the store listingview evidence
The developer's data-safety disclosure on the store states that users can request deletion of their data, or the app's own text offers a way to delete the account. This restates what the developer declares; it is not a test of whether deletion works. Apple publishes no equivalent disclosure, so on an Apple-only listing only the app's own text can support it.
What we saw: The developer's store data-safety disclosure states that data deletion can be requested; we have not seen a deletion control in the app's own text

One source only — shown, not confirmed 3

A single kind of evidence. We publish these because withholding them would be the bigger distortion, and we do not treat any of them as a finding we stand behind.

Reported by users: Progress pauses until you wait or pay
One source onlyShown, not confirmed — the only source is user reviews.view evidence
Use is rationed by an energy/hearts/lives meter that runs out and forces a wait or a purchase.
What we saw: Energy / timer gating: raised by 19 distinct reviewers (2.5% of 759 reviews scanned)
Reported by users: Pay to progress
One source onlyShown, not confirmed — the only source is user reviews.view evidence
Advancement or competition is gated behind spending money rather than playing.
What we saw: Pay to progress: raised by 8 distinct reviewers (1.1% of 759 reviews scanned)
Reported by users: Aggressive ad load
One source onlyShown, not confirmed — the only source is user reviews.view evidence
Advertising volume or placement that interrupts normal use: ads between every action, unskippable or forced full-screen ads.
What we saw: Aggressive ad load: raised by 18 distinct reviewers (2.4% of 759 reviews scanned)

Highlighted reviews

Representative public review excerpts shown as user reports, not Appworthy audit evidence.

Progress pauses until you wait or pay
“Concept is good, but the energy taking so long to refill and the fact that each hand takes so much energy means its not a game you actually have time to get into. Without this it would be great”
5★ · Google Play · 2026-08-22
Progress pauses until you wait or pay
“If it was really random that would have been nice. The longer you play the worse your odds. as in your opponent will get a run of 9 in the first draw 7 times in a row kind of thing but now you can buy more energy. The algorithm takes the…”
2★ · Google Play · 2026-09-23
Progress pauses until you wait or pay
“I really enjoy this game, however I don't like the limited lives that you can save up. The life points will only restore to 50 unfortunately.”
5★ · Google Play · 2026-09-04

Assessment & version history

App changes and Appworthy events in one timeline.

Store listing updated to version 1.15.5013.

What this app sells

Useful store-disclosed pricing, kept below the app listing.

Items shown0
Lowest—
Highest—

Google Play does not publish per-purchase prices.