Real store listing. Store data comes from public listings; the assessment type and evidence coverage are labeled on this page.
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Independent automated assessment · 6 signal sources · 939 reviews scanned · analyzed 2026-10-06.

WWE Champions: Wrestling RPG

Scopely, Inc.

Collect & Battle Superstars

4.4 ★432,127 ratings
50M+Downloads
12+Age rating
397 MBApp size
Free · In-app purchasesIn-app purchases

About this app

Play WWE Champions, an immensely challenging World Wrestling Entertainment mobile game. Compete in Contests based on NXT, Raw, SmackDown and more. Collect over 500 Superstars including The Rock, Cody Rhodes, and Becky Lynch. Enjoy action RPG and puzzle battles. Join over 35 million players and feel the excitement of the WWE Universe. Try to stay undefeated on the Road to WrestleMania in the ultimate match 3 RPG!…

Preview

Real screenshots from the store listing.

8 screenshots
WWE Champions: Wrestling RPG screenshot 1
WWE Champions: Wrestling RPG screenshot 2
WWE Champions: Wrestling RPG screenshot 3
WWE Champions: Wrestling RPG screenshot 4
WWE Champions: Wrestling RPG screenshot 5
WWE Champions: Wrestling RPG screenshot 6
WWE Champions: Wrestling RPG screenshot 7
WWE Champions: Wrestling RPG screenshot 8

Independent evidence report

The evidence behind this assessment

This is where the page changes from an app-store listing into an evidence report: findings, important reviews, pricing and a dated history.

Automated assessment complete

Which version this describes

When we ran this analysis, and what the store lists now.

App Store

This analysis describes version 0.930 of the app, analyzed 2026-10-04 . The app may have changed since.

The store currently lists version 0.930, updated 2026-09-16.

Google Play

This analysis describes version 0.930 of the app (the version number recorded inside the package we inspected), analyzed 2026-10-06 . The app may have changed since.

The store currently lists version 0.930, updated 2026-10-01.

What we measured

Each line is a measurement published as a measurement, never a verdict.

How these are measured

Each line is a measurement, published as a measurement. Where we have not looked, the line says so rather than reading as a zero.

Developer replies to reviews
Replies to at least 1 review in 20
Price in the store description
States no price and billing period
Cancelling, in the store description
Does not say how to cancel
Themes reported by reviewers
1 theme reported
Counted from the reviews we have read for this app. "No theme reported" means no theme reached our reporting threshold — it is not a finding that nothing is wrong with this app, and we do not say it is.
Five-star share of ratings
65–79% five-star
Arithmetic on the stores' own published rating counts. It says nothing about why the ratings fall where they do.

In the package we scanned

From the package we downloaded and read — version 0.930, scanned 2026-09-23.

Permissions Android classifies as dangerous
None requested
Counted against the eighteen permissions listed in collect-package.ts. A dangerous permission is one Android asks the user to grant; requesting one is not itself a finding.
Analytics or tracking SDKs in the scanned package
3 or more found
Advertising SDKs in the scanned package
3–9 found
Counted as distinct SDKs in the package we scanned. One mediation bundle can contribute several, so this is not a count of advertisers.

Graded bands · predicate set 1.4 · how these are measured

What the analysis found

App-specific findings, grouped by what each one rests on. How they are graded lives on its own page.

Methodology

The catch list 1

Charges we publish at a strength we stand behind: measured from an artefact, agreed by independent sources, or reported by enough users to clear that charge's own published bar.

Multiple ad networks bundled
Measuredfrom SDKs in the app packageartefact 3c8e651854f3…
The package embeds several distinct advertising or mediation SDKs — a stack built for ad volume, not for a single house ad.
What we saw: Bundles 5 distinct ad networks / mediation SDKs: AppLovin MAX, Chartboost, ironSource / Unity LevelPlay, Tapjoy and 1 more

Context 1

Measured and published because a reader would want to know — deliberately not a charge. The measurement alone does not show a harm.

Cheapest and priciest options are far apart
MeasuredPublished as context — deliberately not a charge · from the store listingview evidence
The disclosed in-app purchases span an unusually wide price range. Published as context: the cheapest and priciest items may be different kinds of product entirely, so the spread alone deducts nothing.
What we saw: In-app purchases run from USD 0.99 to USD 99.99 — a 101x spread across 10 items

Positive evidence 1

Things this app does right, published at the same strengths as the catch list.

Developer says data deletion can be requested
Measuredfrom the store listingview evidence
The developer's data-safety disclosure on the store states that users can request deletion of their data, or the app's own text offers a way to delete the account. This restates what the developer declares; it is not a test of whether deletion works. Apple publishes no equivalent disclosure, so on an Apple-only listing only the app's own text can support it.
What we saw: The developer's store data-safety disclosure states that data deletion can be requested; we have not seen a deletion control in the app's own text

One source only — shown, not confirmed 3

A single kind of evidence. We publish these because withholding them would be the bigger distortion, and we do not treat any of them as a finding we stand behind.

In the app's own text: Paywall with no way past it
One source onlyShown, not confirmed — the only source is the app's own on-screen text.artefact 3c8e651854f3…
A paywall screen ships with no dismiss, skip or 'maybe later' affordance anywhere in the package, so the app's own text offers no way in without paying.
What we saw: Ships a purchase screen ("Paywall intent is not provided.") with no dismiss, skip or "continue free" text anywhere in the package
In the app's own text: Hard to cancel
One source onlyShown, not confirmed — the only source is the app's own on-screen text.artefact 3c8e651854f3…
Cancelling the subscription is blocked, hidden, multi-step, or simply does not take effect.
What we saw: Sells a subscription in-app but ships no cancel or manage-subscription text of its own, leaving the store's settings as the only exit
Reported by users: Pay to progress
One source onlyShown, not confirmed — the only source is user reviews.view evidence
Advancement or competition is gated behind spending money rather than playing.
What we saw: Pay to progress: raised by 22 distinct reviewers (4.4% of 500 reviews scanned)

Highlighted reviews

Representative public review excerpts shown as user reports, not Appworthy audit evidence.

Pay to progress
“YAY PAY TO WIN! Unless you like losing and being locked out of many events because you dont have the right wrestlers, stay away if you are poor because you will almost NEVER EVER get a 6 star wrestler unless you buy one with cold hard…”
1★ · Google Play · 2026-02-18
Pay to progress
“good to play and haven't spent a dollar on the game just to get somewhere on it good work hope it stays the not to pay to win type of game.”
5★ · Google Play · 2026-04-30
Pay to progress
“I previously rated this game 1 star. Because it was heavily P2W. But after a few months have passed now I have downloaded it back I can see it has improved a lot it is actually kind of free to play friendly even though I do like to do in…”
4★ · Google Play · 2026-03-04

Assessment & version history

App changes and Appworthy events in one timeline.

Store listing updated to version 0.930.

What this app sells

Useful store-disclosed pricing, kept below the app listing.

Items shown9
Lowest$0.99
Highest$99.99
500 Cash$4.99
2200 Cash$19.99
1025 Cash$9.99
Special Pack 2$1.99
Starter Pack 14$2.99
Show 4 more purchases
Super Value Starter Pack$0.99
Bundle Pack 5$99.99
Bundle Pack 3$19.99
Champions Club Pass$2.99

Google Play does not publish per-purchase prices.